MegaGlest/source/glest_game/types
Mark Vejvoda f40447cc96 - make most of the attack boost xml settings optional instead of required as requested 2012-12-26 07:57:10 +00:00
..
command_type.cpp - added the beginning work to support translatable techtrees 2012-05-02 20:46:47 +00:00
command_type.h - more pathfinder tweaks to try improve performance 2012-05-09 23:56:14 +00:00
damage_multiplier.cpp - initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml 2012-03-10 03:27:25 +00:00
damage_multiplier.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
element_type.cpp - minor feature request added from sourceforge, when command given cannot be executed, sometimes we show the requirements of the command so the user knows why it failed 2012-11-10 19:39:55 +00:00
element_type.h - minor feature request added from sourceforge, when command given cannot be executed, sometimes we show the requirements of the command so the user knows why it failed 2012-11-10 19:39:55 +00:00
faction_type.cpp - updated error handling to be more flexible so we can display better error details (like bad tga file, etc) 2012-11-10 23:19:42 +00:00
faction_type.h - validation now works on techtree's with linked factions 2012-10-14 21:40:35 +00:00
object_type.cpp - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
object_type.h - some speed optimizations in areas mentioned by perf tool 2012-09-27 15:04:28 +00:00
resource_type.cpp - lots more code cleanup, using safe buffer size code to avoid buffer overflows 2012-10-19 01:31:20 +00:00
resource_type.h - bugfix for validation techtree (resources with particles caused crash on validate) 2012-05-24 07:08:31 +00:00
skill_type.cpp - make most of the attack boost xml settings optional instead of required as requested 2012-12-26 07:57:10 +00:00
skill_type.h - some speed optimizations in areas mentioned by perf tool 2012-09-27 15:04:28 +00:00
tech_tree.cpp - updated error handling to be more flexible so we can display better error details (like bad tga file, etc) 2012-11-10 23:19:42 +00:00
tech_tree.h - fixed faction previews for linked factions 2012-10-16 19:07:50 +00:00
tileset_model_type.cpp - tilesets now support animated models: 2012-03-26 23:24:29 +00:00
tileset_model_type.h - some speed optimizations in areas mentioned by perf tool 2012-09-27 15:04:28 +00:00
unit_type.cpp - updated error handling to be more flexible so we can display better error details (like bad tga file, etc) 2012-11-10 23:19:42 +00:00
unit_type.h - updated for debian compliance 2012-11-12 04:55:33 +00:00
upgrade_type.cpp - make most of the attack boost xml settings optional instead of required as requested 2012-12-26 07:57:10 +00:00
upgrade_type.h - lots of code cleanup from the cppcheck 2012-09-22 20:13:57 +00:00