MegaGlest/source/glest_game/type_instances
Mark Vejvoda 1f49886755 - re-enabled fog of war cache to improve performance
- improve xml file loading speed
2013-01-03 17:30:59 +00:00
..
command.cpp - code cleanup from cppcheck 2012-10-20 07:15:13 +00:00
command.h - lots of code cleanup from the cppcheck 2012-09-22 20:13:57 +00:00
faction.cpp - re-enabled fog of war cache to improve performance 2013-01-03 17:30:59 +00:00
faction.h - loads of code cleanup based on verbose output from the latest git version of cppcheck 2012-10-06 07:06:40 +00:00
object.cpp - loads of code cleanup based on verbose output from the latest git version of cppcheck 2012-10-06 07:06:40 +00:00
object.h - lots of code cleanup from the cppcheck 2012-09-22 20:13:57 +00:00
resource.cpp - added the beginning work to support translatable techtrees 2012-05-02 20:46:47 +00:00
resource.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
unit.cpp - re-enabled fog of war cache to improve performance 2013-01-03 17:30:59 +00:00
unit.h - bugfix for attack-boosts on morphed units 2012-11-22 01:52:01 +00:00
upgrade.cpp - lots more code cleanup, using safe buffer size code to avoid buffer overflows 2012-10-19 01:31:20 +00:00
upgrade.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00