MegaGlest/source/glest_game
Titus Tscharntke 59136a3d95 revert code formatting mess to same as revision 2366. Change from 2367 will come without this mess with next checkin 2011-06-23 23:28:39 +00:00
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ai fixes build bug reported in forum/ adds some better mega-cpu behaviour / fixed some bugs ( I hopefully did not added new ones :-D ) 2011-06-20 23:51:13 +00:00
facilities - better quality font rendering and performance still good. 2011-06-10 04:34:58 +00:00
game switch for rain/snow ; multipliers visible ; server can set his state too 2011-06-20 23:48:22 +00:00
global - some small font centering adjustments 2011-06-12 01:32:02 +00:00
graphics - render battle end screen to texture buffer on first render so it takes less fps to render after the 1st frame 2011-06-12 05:54:54 +00:00
gui - bugfix for group key camera movement (respect different group keys being pressed) 2011-06-10 16:59:19 +00:00
main - bugfix for commandline for setting video settings (fullscreen was interpreted in the opposite manner) 2011-06-14 21:35:21 +00:00
menu switch for rain/snow ; multipliers visible ; server can set his state too 2011-06-20 23:48:22 +00:00
network - added extra mutex guard when closing connection slots to try to fix parallel close connections from causing errors. 2011-05-20 19:44:33 +00:00
sound - performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method. 2011-03-28 03:54:23 +00:00
type_instances switch for non rotatable objets in tilesets; cleaned up the way the particles were bound to tileset objects 2011-06-22 20:26:39 +00:00
types - updated win32 project files with newly added files 2011-06-23 22:05:48 +00:00
world revert code formatting mess to same as revision 2366. Change from 2367 will come without this mess with next checkin 2011-06-23 23:28:39 +00:00
CMakeLists.txt - bugfix for make install from svn folder structure 2011-06-02 16:18:29 +00:00