MegaGlest/source/glest_game/type_instances
Mark Vejvoda 21ded6679f - some code cleanup for multi-build debug 2010-09-01 04:42:10 +00:00
..
command.cpp - modified command object to support special states which flow through network play as well. This allows for better handling of multi-unit build and allows for better future expanding of command processing. 2010-08-30 20:45:12 +00:00
command.h - modified command object to support special states which flow through network play as well. This allows for better handling of multi-unit build and allows for better future expanding of command processing. 2010-08-30 20:45:12 +00:00
faction.cpp - bugfix for AI not losing HP when food is out 2010-08-28 08:06:32 +00:00
faction.h new attribute MaxUnitCount in units and yellow select circle for allies 2010-08-22 21:09:35 +00:00
object.cpp - added initial work to better manage rendering (but not yet enabled) 2010-06-15 16:27:52 +00:00
object.h - added initial work to better manage rendering (but not yet enabled) 2010-06-15 16:27:52 +00:00
unit.cpp - some code cleanup for multi-build debug 2010-09-01 04:42:10 +00:00
unit.h - attempt to fix multi-build 2010-08-31 23:14:15 +00:00
upgrade.cpp - added loads of debug potential. We can now output most objects as a string for logging purposes. 2010-05-18 03:53:57 +00:00
upgrade.h - added loads of debug potential. We can now output most objects as a string for logging purposes. 2010-05-18 03:53:57 +00:00