MegaGlest/source/glest_game/world
Mark Vejvoda d6d1fe2add - bugfixes for multi-build. Now the other units are checked that they can not only build but repair too. Also those who repair now try to approach from the best angle as well as the builder. 2010-09-01 04:19:20 +00:00
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map.cpp - attempt to fix multi-build 2010-08-31 23:14:15 +00:00
map.h - attempt to fix multi-build 2010-08-31 23:14:15 +00:00
minimap.cpp - attempt to improve rendering speed by rolling back render code to be more like 3.3.4 2010-07-07 18:50:55 +00:00
minimap.h - bugfix for network game settings broadcast and game end fog of war fix 2010-05-17 16:02:47 +00:00
scenario.cpp bugfix for scenario folder not finding language file 2010-03-20 12:11:46 +00:00
scenario.h bugfix for scenario folder not finding language file 2010-03-20 12:11:46 +00:00
surface_atlas.cpp - added NULL pointer checks in surface atlas 2010-08-31 04:39:25 +00:00
tileset.cpp - Did some refactoring to move connectionSlotThread into ConnectionSlot class 2010-05-27 23:46:38 +00:00
tileset.h Ported streflop code to win32 2010-04-24 11:15:15 +00:00
time_flow.cpp -added another mutex release to fix a bug found from a segfault 2010-06-05 15:48:50 +00:00
time_flow.h added more debug info related to time of day increment 2010-06-05 14:37:20 +00:00
unit_updater.cpp - bugfixes for multi-build. Now the other units are checked that they can not only build but repair too. Also those who repair now try to approach from the best angle as well as the builder. 2010-09-01 04:19:20 +00:00
unit_updater.h - some bugfixes for new LUA features 2010-08-29 06:30:41 +00:00
water_effects.cpp windowed/fullscreen switch in options ( needed for windows ) 2010-05-03 22:07:27 +00:00
water_effects.h windowed/fullscreen switch in options ( needed for windows ) 2010-05-03 22:07:27 +00:00
world.cpp - added more LUA functions: 2010-08-29 04:45:15 +00:00
world.h - bugfix for AI not losing HP when food is out 2010-08-28 08:06:32 +00:00