MegaGlest/source/glest_game/game
Mark Vejvoda ab42ca7ace - added new commandline option to auto-load a scenario:
--load-scenario=x
- added support for a special faction preview texture when faction preview is enabled
2010-09-01 06:05:28 +00:00
..
chat_manager.cpp - added hard coded team chat hotkey H to configurable keys 2010-08-27 21:43:47 +00:00
chat_manager.h chat in menu doesn't fade and 'M'-key to show more messages works in menu too 2010-06-08 22:50:37 +00:00
commander.cpp - bugfixes for multi-build. Now the other units are checked that they can not only build but repair too. Also those who repair now try to approach from the best angle as well as the builder. 2010-09-01 04:19:20 +00:00
commander.h - attempt to fix multi-build 2010-08-31 23:14:15 +00:00
console.cpp watersounds playing all over the map is fixed. 2010-04-14 20:49:14 +00:00
console.h watersounds playing all over the map is fixed. 2010-04-14 20:49:14 +00:00
game.cpp - added new commandline option to auto-load a scenario: 2010-09-01 06:05:28 +00:00
game.h - added new commandline option to auto-load a scenario: 2010-09-01 06:05:28 +00:00
game_camera.cpp - added caching for computeVisibleQuad 2010-07-29 05:24:51 +00:00
game_camera.h - added caching for computeVisibleQuad 2010-07-29 05:24:51 +00:00
game_constants.h - updated to allow dynamic changing of updatefps and camerafps 2010-08-25 18:26:17 +00:00
game_settings.h mapFilter 2010-08-30 20:02:58 +00:00
script_manager.cpp - some bugfixes for new LUA features 2010-08-29 06:30:41 +00:00
script_manager.h - some bugfixes for new LUA features 2010-08-29 06:30:41 +00:00
stats.cpp - another attempt to fix ultifd's game end issue 2010-08-06 03:55:17 +00:00
stats.h - another attempt to fix ultifd's game end issue 2010-08-06 03:55:17 +00:00