MegaGlest/source/glest_game
Titus Tscharntke 0046080e0c - Nicer UI layout
- Settings are only saved when game is launched. 
- game is initially published once custom menu is opened from internet menu
2010-06-04 00:33:34 +00:00
..
ai - added server controlled AI as a game option 2010-06-03 01:10:40 +00:00
facilities - added ability to remember last custom game settings 2010-05-31 19:57:10 +00:00
game - added missing gamesettings to network packet and added experimental threaded server message broadcasts to client 2010-06-03 07:52:17 +00:00
global sound effects if new servers are available or player joins. ( new data attention.wav is needed !) 2010-05-16 16:40:21 +00:00
graphics - added proper toggle for new unit title rendering 2010-05-29 07:07:46 +00:00
gui - Attempt to fix unit id allocation issues 2010-05-31 09:24:44 +00:00
main - commented out streflop from random # generator 2010-06-01 19:48:35 +00:00
menu - Nicer UI layout 2010-06-04 00:33:34 +00:00
network bugfix in server connection slot shutdown processing, only update server listener if BEFORE game started, not after game exits 2010-06-03 23:00:31 +00:00
sound volume changes in the options menu have instant effect when pressing OK 2010-05-20 21:32:25 +00:00
type_instances bugfix to handle food decrements properly for humans 2010-06-03 20:17:03 +00:00
types The worker bug ( found and fixed by silnarm ) 2010-05-29 00:14:00 +00:00
world - updated unitid offset for each faction so that we support up to 100,000 units per faction per game (which is larger than previously supported) 2010-05-31 09:45:54 +00:00