MegaGlest/source
Mark Vejvoda 5458f7abb4 - units now use a random # from 10-20 cells to determine how often they refresh their path 2012-05-12 01:06:55 +00:00
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g3d_viewer - bugfixes for g3d viewer to display only particles without a unit 2012-05-11 16:05:26 +00:00
glest_game - units now use a random # from 10-20 cells to determine how often they refresh their path 2012-05-12 01:06:55 +00:00
glest_map_editor - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
masterserver increase delay before gameserver availability check kicks in (due to client side UPnP configuration delay) 2012-02-02 20:41:00 +00:00
shared_lib - more pathfinder in progress changes, nothing to test yet 2012-05-05 04:38:49 +00:00
tools - bug fixes for load saved game (now fixes loading on windows) and corrects memory bug for loading saved games on all platforms. 2012-04-04 15:36:09 +00:00