MegaGlest/source/glest_game/type_instances
Mark Vejvoda 2357e2cfd1 - Titi, fixed the remove object so its done in the Object destructor (using an interface) 2011-02-15 04:34:19 +00:00
..
command.cpp - attempt to cleanup some debug logging to see if it helps restore normal performance 2011-01-17 16:31:25 +00:00
command.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
faction.cpp - bugfixes for when players disconnect, do not switch observers to AI and only show message once. 2011-02-15 03:32:14 +00:00
faction.h - bugfixes for when players disconnect, do not switch observers to AI and only show message once. 2011-02-15 03:32:14 +00:00
object.cpp - Titi, fixed the remove object so its done in the Object destructor (using an interface) 2011-02-15 04:34:19 +00:00
object.h - Titi, fixed the remove object so its done in the Object destructor (using an interface) 2011-02-15 04:34:19 +00:00
resource.cpp - speed improvement for anti-hack checking 2011-01-15 04:13:15 +00:00
resource.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
unit.cpp - some more memory cleanup 2011-02-12 09:08:50 +00:00
unit.h - some more memory cleanup 2011-02-12 09:08:50 +00:00
upgrade.cpp - improved performance and bug fixes. 2010-11-09 09:06:52 +00:00
upgrade.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00