MegaGlest/source/glest_game/network
SoftCoder 08713078b6 - fix headless network comamnd bug 2015-12-26 13:14:22 -08:00
..
client_interface.cpp - attempt to fix socket issues causing hangs 2015-12-25 23:12:00 -08:00
client_interface.h - added support for dev mode paths and removed linux symlinks for game data 2014-01-24 13:44:21 -08:00
connection_slot.cpp - fix headless network comamnd bug 2015-12-26 13:14:22 -08:00
connection_slot.h - added support for dev mode paths and removed linux symlinks for game data 2014-01-24 13:44:21 -08:00
masterserver_info.h - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
network_interface.cpp - attempt to fix socket issues causing hangs 2015-12-25 23:12:00 -08:00
network_interface.h - attempt to fix socket issues causing hangs 2015-12-25 23:12:00 -08:00
network_manager.cpp - attempt to do better lag handling (pause game up to 3 times for lagging clients then disconnect) 2014-01-02 13:56:37 -08:00
network_manager.h - attempt to do better lag handling (pause game up to 3 times for lagging clients then disconnect) 2014-01-02 13:56:37 -08:00
network_message.cpp - attempt to fix socket issues causing hangs 2015-12-25 23:12:00 -08:00
network_message.h - attempt to fix socket issues causing hangs 2015-12-25 23:12:00 -08:00
network_protocol.cpp - coverity based bug fixes - round #1 2013-12-13 23:04:12 -08:00
network_protocol.h - added code for new network protocol (disabled by default as i need to test this on arm) 2012-11-02 20:37:48 +00:00
network_types.cpp - coverity based bug fixes - round #1 2013-12-13 23:04:12 -08:00
network_types.h - added code for new network protocol (disabled by default as i need to test this on arm) 2012-11-02 19:08:55 +00:00
server_interface.cpp - thread safe localtime and hopefully back to good performance 2015-11-21 11:30:23 -08:00
server_interface.h - added support for dev mode paths and removed linux symlinks for game data 2014-01-24 13:44:21 -08:00