MegaGlest/source/glest_game/types
Mark Vejvoda fdaf9438d8 - added code so Alt-Enter etc. works during game loading phase 2011-01-20 08:19:14 +00:00
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command_type.cpp - bugfix for multi-build queued commands 2011-01-08 21:53:05 +00:00
command_type.h dansk language; fix for fog of war off; command queuing works a bit better ( especially when attacking ); 2010-12-23 10:44:11 +00:00
damage_multiplier.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
element_type.cpp - numerous bugfixes mostly centered around network lag, but also added more logging and protective code (like buffer overflow checks) 2010-08-07 03:26:38 +00:00
element_type.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
faction_type.cpp - added a new validation for faction validation report AND game load for attack-var since a negative value will segfault the game 2011-01-10 05:44:45 +00:00
faction_type.h - Added tileset and map CRC check in the network lobby 2011-01-09 04:49:21 +00:00
object_type.cpp - a little bit of plumbing for VBO's for static models (currently disabled via # define) 2011-01-18 07:52:06 +00:00
object_type.h - added new attribute for tileset objects named "height". Air units will try to fly above the height of units and objects now (up to a max of terrain height + 15) 2010-10-30 04:05:48 +00:00
resource_type.cpp - working VBO code for static objects in game, currently disabled in code but to enabled edit model.h and uncomment #define ENABLE_VBO_CODE 2011-01-18 23:56:30 +00:00
resource_type.h - a little bit of plumbing for VBO's for static models (currently disabled via # define) 2011-01-18 07:52:06 +00:00
skill_type.cpp - added a new validation for faction validation report AND game load for attack-var since a negative value will segfault the game 2011-01-10 05:44:45 +00:00
skill_type.h - a little bit of plumbing for VBO's for static models (currently disabled via # define) 2011-01-18 07:52:06 +00:00
tech_tree.cpp - added code so Alt-Enter etc. works during game loading phase 2011-01-20 08:19:14 +00:00
tech_tree.h - Added tileset and map CRC check in the network lobby 2011-01-09 04:49:21 +00:00
unit_type.cpp - attempt to cleanup some debug logging to see if it helps restore normal performance 2011-01-17 16:31:25 +00:00
unit_type.h - added some basic protection against memory hacking tools 2011-01-14 23:51:15 +00:00
upgrade_type.cpp - Added tileset and map CRC check in the network lobby 2011-01-09 04:49:21 +00:00
upgrade_type.h - Added tileset and map CRC check in the network lobby 2011-01-09 04:49:21 +00:00