MegaGlest/source/glest_game
Mark Vejvoda 510ee7dfff - bugfixes for loading XML and not dropping newlines
- started work on trying to save lua state (global variables only)
2012-03-15 20:48:27 +00:00
..
ai - a ton more load game state now working (including commands) 2012-03-13 15:21:25 +00:00
facilities you can init a GraphicMessageBox without a button now. 2012-02-19 17:49:33 +00:00
game - added option to specify which game to load when loading a saved game. 2012-03-15 15:57:21 +00:00
global - added option to specify which game to load when loading a saved game. 2012-03-15 15:57:21 +00:00
graphics - added some particles to load game logic 2012-03-14 07:23:41 +00:00
gui - added command groups and unit selection to save / load game info 2012-03-15 07:09:36 +00:00
main - added option to specify which game to load when loading a saved game. 2012-03-15 15:57:21 +00:00
menu - bugfixes for loading XML and not dropping newlines 2012-03-15 20:48:27 +00:00
network - initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml 2012-03-10 03:27:25 +00:00
sound - updated for better handling of streflop on different platforms 2012-02-10 06:21:06 +00:00
type_instances - added some particles to load game logic 2012-03-14 07:23:41 +00:00
types - bugfix for observer mode, the new techtree linking broke observer mode loading 2012-03-14 15:16:02 +00:00
world - fix saved games in headless server mode 2012-03-14 23:25:47 +00:00
CMakeLists.txt - more debian related changes for better manpages 2011-12-20 07:00:23 +00:00