1335 lines
46 KiB
C++
1335 lines
46 KiB
C++
// ==============================================================
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// This file is part of Glest (www.glest.org)
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//
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// Copyright (C) 2001-2008 Martiño Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#ifdef WIN32
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#include <winsock2.h>
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#include <winsock.h>
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#endif
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#include "unit_type.h"
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#include <cassert>
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#include "util.h"
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#include "upgrade_type.h"
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#include "resource_type.h"
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#include "sound.h"
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#include "logger.h"
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#include "xml_parser.h"
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#include "tech_tree.h"
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#include "resource.h"
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#include "renderer.h"
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#include "game_util.h"
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#include "unit_particle_type.h"
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#include "faction.h"
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#include "leak_dumper.h"
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using namespace Shared::Xml;
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using namespace Shared::Graphics;
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using namespace Shared::Util;
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namespace Glest{ namespace Game{
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auto_ptr<CommandType> UnitType::ctHarvestEmergencyReturnCommandType(new HarvestEmergencyReturnCommandType());
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// ===============================
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// class Level
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// ===============================
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void Level::init(string name, int kills){
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this->name= name;
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this->kills= kills;
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}
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string Level::getName(bool translatedValue) const {
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if(translatedValue == false) return name;
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Lang &lang = Lang::getInstance();
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return lang.getTechTreeString("LevelName_" + name,name.c_str());
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}
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void Level::saveGame(XmlNode *rootNode) const {
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std::map<string,string> mapTagReplacements;
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XmlNode *levelNode = rootNode->addChild("Level");
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levelNode->addAttribute("name",name, mapTagReplacements);
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levelNode->addAttribute("kills",intToStr(kills), mapTagReplacements);
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}
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const Level * Level::loadGame(const XmlNode *rootNode,const UnitType *ut) {
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const Level *result = NULL;
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if(rootNode->hasChild("Level") == true) {
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const XmlNode *levelNode = rootNode->getChild("Level");
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result = ut->getLevel(levelNode->getAttribute("name")->getValue());
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}
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return result;
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}
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// =====================================================
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// class UnitType
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// =====================================================
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// ===================== PUBLIC ========================
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const char *UnitType::propertyNames[]= {"burnable", "rotated_climb"};
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// ==================== creation and loading ====================
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UnitType::UnitType() : ProducibleType() {
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countInVictoryConditions = ucvcNotSet;
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meetingPointImage = NULL;
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lightColor= Vec3f(0.f);
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light= false;
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healthbarheight= -100.0f;
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healthbarthickness=-1.0f;
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healthbarVisible=hbvUndefined;
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multiSelect= false;
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commandable= true;
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armorType= NULL;
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rotatedBuildPos=0;
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field = fLand;
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id = 0;
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meetingPoint = false;
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rotationAllowed = false;
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countUnitDeathInStats=false;
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countUnitProductionInStats=false;
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countUnitKillInStats=false;
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countKillForUnitUpgrade=false;
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for(int i=0; i<ccCount; ++i){
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firstCommandTypeOfClass[i]= NULL;
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}
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for(int i=0; i<scCount; ++i){
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firstSkillTypeOfClass[i] = NULL;
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}
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for(int i=0; i<pCount; ++i){
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properties[i]= false;
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}
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for(int i=0; i<fieldCount; ++i){
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fields[i]= false;
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}
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cellMap= NULL;
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allowEmptyCellMap=false;
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hpRegeneration= 0;
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epRegeneration= 0;
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maxUnitCount= 0;
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maxHp=0;
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startHpValue=0;
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startHpPercentage=1.0;
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startHpType=stValue;
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maxEp=0;
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startEpValue=0;
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startEpPercentage=0;
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startEpType=stValue;
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armor=0;
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sight=0;
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size=0;
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renderSize=0;
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height=0;
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addItemToVault(&(this->maxHp),this->maxHp);
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addItemToVault(&(this->hpRegeneration),this->hpRegeneration);
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addItemToVault(&(this->maxEp),this->maxEp);
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addItemToVault(&(this->epRegeneration),this->epRegeneration);
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addItemToVault(&(this->maxUnitCount),this->maxUnitCount);
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addItemToVault(&(this->armor),this->armor);
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addItemToVault(&(this->sight),this->sight);
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addItemToVault(&(this->size),this->size);
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addItemToVault(&(this->height),this->height);
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}
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UnitType::~UnitType(){
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deleteValues(commandTypes.begin(), commandTypes.end());
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commandTypes.clear();
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deleteValues(skillTypes.begin(), skillTypes.end());
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skillTypes.clear();
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deleteValues(selectionSounds.getSounds().begin(), selectionSounds.getSounds().end());
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selectionSounds.clearSounds();
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deleteValues(commandSounds.getSounds().begin(), commandSounds.getSounds().end());
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commandSounds.clearSounds();
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delete [] cellMap;
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cellMap=NULL;
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//remove damageParticleSystemTypes
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while(!damageParticleSystemTypes.empty()){
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delete damageParticleSystemTypes.back();
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damageParticleSystemTypes.pop_back();
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}
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}
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void UnitType::preLoad(const string &dir) {
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name= lastDir(dir);
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}
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void UnitType::loaddd(int id,const string &dir, const TechTree *techTree,
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const string &techTreePath, const FactionType *factionType,
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Checksum* checksum, Checksum* techtreeChecksum,
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std::map<string,vector<pair<string, string> > > &loadedFileList,
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bool validationMode) {
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
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string currentPath = dir;
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endPathWithSlash(currentPath);
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string path = currentPath + name + ".xml";
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string sourceXMLFile = path;
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this->id= id;
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try {
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//Lang &lang= Lang::getInstance();
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char szBuf[8096]="";
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snprintf(szBuf,8096,Lang::getInstance().getString("LogScreenGameLoadingUnitType","",true).c_str(),formatString(this->getName(true)).c_str());
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Logger::getInstance().add(szBuf, true);
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//file load
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checksum->addFile(path);
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techtreeChecksum->addFile(path);
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XmlTree xmlTree;
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std::map<string,string> mapExtraTagReplacementValues;
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mapExtraTagReplacementValues["$COMMONDATAPATH"] = techTreePath + "/commondata/";
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xmlTree.load(path, Properties::getTagReplacementValues(&mapExtraTagReplacementValues));
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loadedFileList[path].push_back(make_pair(dir,dir));
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const XmlNode *unitNode= xmlTree.getRootNode();
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const XmlNode *parametersNode= unitNode->getChild("parameters");
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if(parametersNode->hasChild("count-in-victory-conditions") == true) {
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bool countUnit = parametersNode->getChild("count-in-victory-conditions")->getAttribute("value")->getBoolValue();
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if(countUnit == true) {
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countInVictoryConditions = ucvcTrue;
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}
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else {
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countInVictoryConditions = ucvcFalse;
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}
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}
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//size
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//checkItemInVault(&(this->size),this->size);
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size= parametersNode->getChild("size")->getAttribute("value")->getIntValue();
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addItemToVault(&(this->size),this->size);
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renderSize=size;
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if(parametersNode->hasChild("render-size")){
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renderSize=parametersNode->getChild("render-size")->getAttribute("value")->getIntValue();
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}
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//height
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//checkItemInVault(&(this->height),this->height);
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height= parametersNode->getChild("height")->getAttribute("value")->getIntValue();
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addItemToVault(&(this->height),this->height);
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//maxHp
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//checkItemInVault(&(this->maxHp),this->maxHp);
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maxHp = parametersNode->getChild("max-hp")->getAttribute("value")->getIntValue();
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addItemToVault(&(this->maxHp),this->maxHp);
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//hpRegeneration
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//checkItemInVault(&(this->hpRegeneration),this->hpRegeneration);
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hpRegeneration= parametersNode->getChild("max-hp")->getAttribute("regeneration")->getIntValue();
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addItemToVault(&(this->hpRegeneration),this->hpRegeneration);
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//maxEp
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//checkItemInVault(&(this->maxEp),this->maxEp);
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maxEp= parametersNode->getChild("max-ep")->getAttribute("value")->getIntValue();
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addItemToVault(&(this->maxEp),this->maxEp);
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if(maxEp != 0) {
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//epRegeneration
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//checkItemInVault(&(this->epRegeneration),this->epRegeneration);
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epRegeneration= parametersNode->getChild("max-ep")->getAttribute("regeneration")->getIntValue();
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}
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addItemToVault(&(this->epRegeneration),this->epRegeneration);
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// Check that we don't use both start-value and start-percentage, as they are mutually
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// exclusive
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if(parametersNode->getChild("max-hp")->hasAttribute("start-value") &&
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parametersNode->getChild("max-hp")->hasAttribute("start-percentage")) {
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throw megaglest_runtime_error("Unit " + name +
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" has both start-value and start-percentage for HP", validationMode);
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}
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//startHpValue -- the *absolute* value to use for starting HP
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if(parametersNode->getChild("max-hp")->hasAttribute("start-value")) {
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//checkItemInVault(&(this->startEp),this->startEp);
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startHpValue= parametersNode->getChild("max-hp")->getAttribute("start-value")->getIntValue();
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startHpType= stValue;
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}
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addItemToVault(&(this->startHpValue),this->startHpValue);
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//startHpPercentage -- the *relative* value to use for starting HP
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if(parametersNode->getChild("max-hp")->hasAttribute("start-percentage")) {
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startHpPercentage= parametersNode->getChild("max-hp")->getAttribute("start-percentage")->getIntValue();
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startHpType= stPercentage;
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}
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// No start value set; use max HP before upgrades
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if(!parametersNode->getChild("max-hp")->hasAttribute("start-value") &&
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!parametersNode->getChild("max-hp")->hasAttribute("start-percentage")) {
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startHpValue= parametersNode->getChild("max-hp")->getAttribute("value")->getIntValue();
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startHpType= stValue;
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}
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addItemToVault(&(this->startHpPercentage),this->startHpPercentage);
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// Check that we don't use both start-value and start-percentage, as they are mutually
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// exclusive
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if(parametersNode->getChild("max-ep")->hasAttribute("start-value") &&
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parametersNode->getChild("max-ep")->hasAttribute("start-percentage")) {
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throw megaglest_runtime_error("Unit " + name +
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" has both start-value and start-percentage for EP", validationMode);
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}
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//startEpValue -- the *absolute* value to use for starting EP
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if(parametersNode->getChild("max-ep")->hasAttribute("start-value")) {
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//checkItemInVault(&(this->startEp),this->startEp);
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startEpValue= parametersNode->getChild("max-ep")->getAttribute("start-value")->getIntValue();
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startEpType= stValue;
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}
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addItemToVault(&(this->startEpValue),this->startEpValue);
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//startEpPercentage -- the *relative* value to use for starting EP
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if(parametersNode->getChild("max-ep")->hasAttribute("start-percentage")) {
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startEpPercentage= parametersNode->getChild("max-ep")->getAttribute("start-percentage")->getIntValue();
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startEpType= stPercentage;
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}
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addItemToVault(&(this->startEpPercentage),this->startEpPercentage);
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//maxUnitCount
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if(parametersNode->hasChild("max-unit-count")) {
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//checkItemInVault(&(this->maxUnitCount),this->maxUnitCount);
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maxUnitCount= parametersNode->getChild("max-unit-count")->getAttribute("value")->getIntValue();
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}
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addItemToVault(&(this->maxUnitCount),this->maxUnitCount);
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//armor
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//checkItemInVault(&(this->armor),this->armor);
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armor= parametersNode->getChild("armor")->getAttribute("value")->getIntValue();
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addItemToVault(&(this->armor),this->armor);
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//armor type string
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string armorTypeName= parametersNode->getChild("armor-type")->getAttribute("value")->getRestrictedValue();
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armorType= techTree->getArmorType(armorTypeName);
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//sight
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//checkItemInVault(&(this->sight),this->sight);
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sight= parametersNode->getChild("sight")->getAttribute("value")->getIntValue();
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addItemToVault(&(this->sight),this->sight);
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//prod time
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productionTime= parametersNode->getChild("time")->getAttribute("value")->getIntValue();
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//multi selection
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multiSelect= parametersNode->getChild("multi-selection")->getAttribute("value")->getBoolValue();
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//commandable
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if(parametersNode->hasChild("commandable")){
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commandable= parametersNode->getChild("commandable")->getAttribute("value")->getBoolValue();
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}
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//cellmap
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allowEmptyCellMap = false;
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const XmlNode *cellMapNode= parametersNode->getChild("cellmap");
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bool hasCellMap= cellMapNode->getAttribute("value")->getBoolValue();
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if(hasCellMap == true) {
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if(cellMapNode->getAttribute("allowEmpty",false) != NULL) {
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allowEmptyCellMap = cellMapNode->getAttribute("allowEmpty")->getBoolValue();
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}
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cellMap= new bool[size*size];
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for(int i=0; i<size; ++i){
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const XmlNode *rowNode= cellMapNode->getChild("row", i);
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string row= rowNode->getAttribute("value")->getRestrictedValue();
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if((int)row.size() != size){
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throw megaglest_runtime_error("Cellmap row has not the same length as unit size",validationMode);
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}
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for(int j=0; j < (int)row.size(); ++j){
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cellMap[i*size+j]= row[j]=='0'? false: true;
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}
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}
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}
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//levels
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const XmlNode *levelsNode= parametersNode->getChild("levels");
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levels.resize(levelsNode->getChildCount());
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for(int i=0; i < (int)levels.size(); ++i){
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const XmlNode *levelNode= levelsNode->getChild("level", i);
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levels[i].init(
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levelNode->getAttribute("name")->getRestrictedValue(),
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levelNode->getAttribute("kills")->getIntValue());
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}
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//fields
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const XmlNode *fieldsNode= parametersNode->getChild("fields");
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for(int i=0; i < (int)fieldsNode->getChildCount(); ++i){
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const XmlNode *fieldNode= fieldsNode->getChild("field", i);
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string fieldName= fieldNode->getAttribute("value")->getRestrictedValue();
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if(fieldName=="land"){
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fields[fLand]= true;
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}
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else if(fieldName=="air"){
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fields[fAir]= true;
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}
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else{
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throw megaglest_runtime_error("Not a valid field: "+fieldName+": "+ path, validationMode);
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}
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}
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if (fields[fLand]) {
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field = fLand;
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}
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else if (fields[fAir]) {
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field = fAir;
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}
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else {
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throw megaglest_runtime_error("Unit has no field: " + path, validationMode);
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}
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//properties
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const XmlNode *propertiesNode= parametersNode->getChild("properties");
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for(int i = 0; i < (int)propertiesNode->getChildCount(); ++i) {
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const XmlNode *propertyNode= propertiesNode->getChild("property", i);
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string propertyName= propertyNode->getAttribute("value")->getRestrictedValue();
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bool found= false;
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for(int i = 0; i < pCount; ++i) {
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if(propertyName == propertyNames[i]) {
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properties[i]= true;
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found= true;
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break;
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}
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}
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if(!found) {
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throw megaglest_runtime_error("Unknown property: " + propertyName, validationMode);
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}
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}
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//damage-particles
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if(parametersNode->hasChild("damage-particles")) {
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const XmlNode *particleNode= parametersNode->getChild("damage-particles");
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bool particleEnabled= particleNode->getAttribute("value")->getBoolValue();
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if(particleEnabled) {
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for(int i = 0; i < (int)particleNode->getChildCount(); ++i) {
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const XmlNode *particleFileNode= particleNode->getChild("particle-file", i);
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string path= particleFileNode->getAttribute("path")->getRestrictedValue();
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UnitParticleSystemType *unitParticleSystemType= new UnitParticleSystemType();
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unitParticleSystemType->load(particleFileNode, dir, currentPath + path,
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&Renderer::getInstance(),loadedFileList, sourceXMLFile,
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techTree->getPath());
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loadedFileList[currentPath + path].push_back(make_pair(sourceXMLFile,particleFileNode->getAttribute("path")->getRestrictedValue()));
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if(particleFileNode->getAttribute("minHp",false) != NULL && particleFileNode->getAttribute("maxHp",false) != NULL) {
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unitParticleSystemType->setMinmaxEnabled(true);
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unitParticleSystemType->setMinHp(particleFileNode->getAttribute("minHp")->getIntValue());
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unitParticleSystemType->setMaxHp(particleFileNode->getAttribute("maxHp")->getIntValue());
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if(particleFileNode->getAttribute("ispercentbased",false) != NULL) {
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unitParticleSystemType->setMinmaxIsPercent(particleFileNode->getAttribute("ispercentbased")->getBoolValue());
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}
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}
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damageParticleSystemTypes.push_back(unitParticleSystemType);
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}
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}
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}
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//healthbar
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if(parametersNode->hasChild("healthbar")) {
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const XmlNode *healthbarNode= parametersNode->getChild("healthbar");
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if(healthbarNode->hasChild("height")) {
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healthbarheight= healthbarNode->getChild("height")->getAttribute("value")->getFloatValue();
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}
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if(healthbarNode->hasChild("thickness")) {
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healthbarthickness= healthbarNode->getChild("thickness")->getAttribute("value")->getFloatValue(0.f, 1.f);
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}
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if(healthbarNode->hasChild("visible")) {
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string healthbarVisibleString=healthbarNode->getChild("visible")->getAttribute("value")->getValue();
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vector<string> v=split(healthbarVisibleString,"|");
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for (int i = 0; i < (int)v.size(); ++i) {
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string current=trim(v[i]);
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if(current=="always") {
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healthbarVisible=healthbarVisible|hbvAlways;
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} else if(current=="selected") {
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healthbarVisible=healthbarVisible|hbvSelected;
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} else if(current=="ifNeeded") {
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healthbarVisible=healthbarVisible|hbvIfNeeded;
|
|
} else if(current=="off") {
|
|
healthbarVisible=healthbarVisible|hbvOff;
|
|
} else {
|
|
throw megaglest_runtime_error("Unknown Healthbar Visible Option: " + current, validationMode);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//light
|
|
const XmlNode *lightNode= parametersNode->getChild("light");
|
|
light= lightNode->getAttribute("enabled")->getBoolValue();
|
|
if(light){
|
|
lightColor.x= lightNode->getAttribute("red")->getFloatValue(0.f, 1.f);
|
|
lightColor.y= lightNode->getAttribute("green")->getFloatValue(0.f, 1.f);
|
|
lightColor.z= lightNode->getAttribute("blue")->getFloatValue(0.f, 1.f);
|
|
}
|
|
|
|
//rotationAllowed
|
|
if(parametersNode->hasChild("rotationAllowed")) {
|
|
const XmlNode *rotationAllowedNode= parametersNode->getChild("rotationAllowed");
|
|
rotationAllowed= rotationAllowedNode->getAttribute("value")->getBoolValue();
|
|
}
|
|
else
|
|
{
|
|
rotationAllowed=true;
|
|
}
|
|
|
|
std::map<string,int> sortedItems;
|
|
|
|
//unit requirements
|
|
bool hasDup = false;
|
|
const XmlNode *unitRequirementsNode= parametersNode->getChild("unit-requirements");
|
|
for(int i=0; i < (int)unitRequirementsNode->getChildCount(); ++i){
|
|
const XmlNode *unitNode= unitRequirementsNode->getChild("unit", i);
|
|
string name= unitNode->getAttribute("name")->getRestrictedValue();
|
|
|
|
if(sortedItems.find(name) != sortedItems.end()) {
|
|
hasDup = true;
|
|
}
|
|
|
|
sortedItems[name] = 0;
|
|
}
|
|
if(hasDup) {
|
|
printf("WARNING, unit type [%s] has one or more duplicate unit requirements\n",this->getName(false).c_str());
|
|
}
|
|
|
|
for(std::map<string,int>::iterator iterMap = sortedItems.begin();
|
|
iterMap != sortedItems.end(); ++iterMap) {
|
|
unitReqs.push_back(factionType->getUnitType(iterMap->first));
|
|
}
|
|
sortedItems.clear();
|
|
hasDup = false;
|
|
|
|
//upgrade requirements
|
|
const XmlNode *upgradeRequirementsNode= parametersNode->getChild("upgrade-requirements");
|
|
for(int i=0; i < (int)upgradeRequirementsNode->getChildCount(); ++i){
|
|
const XmlNode *upgradeReqNode= upgradeRequirementsNode->getChild("upgrade", i);
|
|
string name= upgradeReqNode->getAttribute("name")->getRestrictedValue();
|
|
|
|
if(sortedItems.find(name) != sortedItems.end()) {
|
|
hasDup = true;
|
|
}
|
|
|
|
sortedItems[name] = 0;
|
|
}
|
|
|
|
if(hasDup) {
|
|
printf("WARNING, unit type [%s] has one or more duplicate upgrade requirements\n",this->getName(false).c_str());
|
|
}
|
|
|
|
for(std::map<string,int>::iterator iterMap = sortedItems.begin();
|
|
iterMap != sortedItems.end(); ++iterMap) {
|
|
upgradeReqs.push_back(factionType->getUpgradeType(iterMap->first));
|
|
}
|
|
sortedItems.clear();
|
|
hasDup = false;
|
|
|
|
//resource requirements
|
|
const XmlNode *resourceRequirementsNode= parametersNode->getChild("resource-requirements");
|
|
costs.resize(resourceRequirementsNode->getChildCount());
|
|
for(int i = 0; i < (int)costs.size(); ++i) {
|
|
const XmlNode *resourceNode= resourceRequirementsNode->getChild("resource", i);
|
|
string name= resourceNode->getAttribute("name")->getRestrictedValue();
|
|
int amount= resourceNode->getAttribute("amount")->getIntValue();
|
|
|
|
if(sortedItems.find(name) != sortedItems.end()) {
|
|
hasDup = true;
|
|
}
|
|
sortedItems[name] = amount;
|
|
}
|
|
//if(hasDup || sortedItems.size() != costs.size()) printf("Found duplicate resource requirement, costs.size() = %d sortedItems.size() = %d\n",costs.size(),sortedItems.size());
|
|
|
|
if(hasDup) {
|
|
printf("WARNING, unit type [%s] has one or more duplicate resource requirements\n",this->getName(false).c_str());
|
|
}
|
|
|
|
if(sortedItems.size() < costs.size()) {
|
|
costs.resize(sortedItems.size());
|
|
}
|
|
int index = 0;
|
|
for(std::map<string,int>::iterator iterMap = sortedItems.begin();
|
|
iterMap != sortedItems.end(); ++iterMap) {
|
|
try {
|
|
costs[index].init(techTree->getResourceType(iterMap->first), iterMap->second);
|
|
index++;
|
|
}
|
|
catch(megaglest_runtime_error& ex) {
|
|
if(validationMode == false) {
|
|
throw;
|
|
}
|
|
else {
|
|
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\nFor UnitType: %s Cost: %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what(),name.c_str(),iterMap->second);
|
|
}
|
|
}
|
|
}
|
|
sortedItems.clear();
|
|
hasDup = false;
|
|
|
|
//resources stored
|
|
const XmlNode *resourcesStoredNode= parametersNode->getChild("resources-stored");
|
|
storedResources.resize(resourcesStoredNode->getChildCount());
|
|
for(int i=0; i < (int)storedResources.size(); ++i){
|
|
const XmlNode *resourceNode= resourcesStoredNode->getChild("resource", i);
|
|
string name= resourceNode->getAttribute("name")->getRestrictedValue();
|
|
int amount= resourceNode->getAttribute("amount")->getIntValue();
|
|
|
|
if(sortedItems.find(name) != sortedItems.end()) {
|
|
hasDup = true;
|
|
}
|
|
|
|
sortedItems[name] = amount;
|
|
}
|
|
|
|
if(hasDup) {
|
|
printf("WARNING, unit type [%s] has one or more duplicate stored resources\n",this->getName(false).c_str());
|
|
}
|
|
|
|
if(sortedItems.size() < storedResources.size()) {
|
|
storedResources.resize(sortedItems.size());
|
|
}
|
|
|
|
index = 0;
|
|
for(std::map<string,int>::iterator iterMap = sortedItems.begin();
|
|
iterMap != sortedItems.end(); ++iterMap) {
|
|
try {
|
|
storedResources[index].init(techTree->getResourceType(iterMap->first), iterMap->second);
|
|
index++;
|
|
}
|
|
catch(megaglest_runtime_error& ex) {
|
|
if(validationMode == false) {
|
|
throw;
|
|
}
|
|
else {
|
|
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\nFor UnitType: %s Store: %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what(),name.c_str(),iterMap->second);
|
|
}
|
|
}
|
|
}
|
|
sortedItems.clear();
|
|
hasDup = false;
|
|
|
|
// Lootable resources (resources given/lost on death)
|
|
if(parametersNode->hasChild("resources-death")) {
|
|
const XmlNode *deathResourcesNode= parametersNode->getChild("resources-death");
|
|
|
|
for(size_t i=0; i < deathResourcesNode->getChildCount(); ++i){
|
|
const XmlNode *resourceNode= deathResourcesNode->getChild("resource", i);
|
|
string name= resourceNode->getAttribute("name")->getRestrictedValue();
|
|
|
|
LootableResource resource;
|
|
resource.setResourceType(techTree->getResourceType(name));
|
|
|
|
// All attributes are optional, although nothing happens if they aren't used. They can
|
|
// be combined freely. Percentages will take affect before absolute values.
|
|
if(resourceNode->hasAttribute("amount-value")) {
|
|
resource.setAmountValue(resourceNode->getAttribute("amount-value")->getIntValue());
|
|
}
|
|
else {
|
|
resource.setAmountValue(0);
|
|
}
|
|
|
|
if(resourceNode->hasAttribute("amount-faction-percent")) {
|
|
resource.setAmountFactionPercent(resourceNode->getAttribute("amount-faction-percent")->getIntValue());
|
|
}
|
|
else {
|
|
resource.setAmountFactionPercent(0);
|
|
}
|
|
|
|
if(resourceNode->hasAttribute("loss-value")) {
|
|
resource.setLossValue(resourceNode->getAttribute("loss-value")->getIntValue());
|
|
}
|
|
else {
|
|
resource.setLossValue(0);
|
|
}
|
|
|
|
if(resourceNode->hasAttribute("loss-faction-percent")) {
|
|
resource.setLossFactionPercent(resourceNode->getAttribute("loss-faction-percent")->getIntValue());
|
|
}
|
|
else {
|
|
resource.setLossFactionPercent(0);
|
|
}
|
|
|
|
if(resourceNode->hasAttribute("allow-negative")) {
|
|
resource.setNegativeAllowed(resourceNode->getAttribute("allow-negative")->getBoolValue());
|
|
}
|
|
else {
|
|
resource.setNegativeAllowed(false);
|
|
}
|
|
|
|
// Figure out if there are duplicate resources. The value stored in the map is arbitrary,
|
|
// and exists solely because
|
|
if(std::find(lootableResources.begin(), lootableResources.end(), resource) != lootableResources.end()) {
|
|
printf("WARNING, unit type [%s] has one or more duplicate lootable resources\n", this->getName(false).c_str());
|
|
}
|
|
|
|
lootableResources.push_back(resource);
|
|
}
|
|
}
|
|
|
|
// Tags
|
|
if(parametersNode->hasChild("tags")) {
|
|
const XmlNode *tagsNode= parametersNode->getChild("tags");
|
|
|
|
for(size_t i=0; i < tagsNode->getChildCount(); ++i){
|
|
const XmlNode *resourceNode= tagsNode->getChild("tag", i);
|
|
string tag= resourceNode->getAttribute("value")->getRestrictedValue();
|
|
tags.insert(tag);
|
|
}
|
|
}
|
|
|
|
//image
|
|
const XmlNode *imageNode= parametersNode->getChild("image");
|
|
image= Renderer::getInstance().newTexture2D(rsGame);
|
|
if(image) {
|
|
image->load(imageNode->getAttribute("path")->getRestrictedValue(currentPath));
|
|
}
|
|
loadedFileList[imageNode->getAttribute("path")->getRestrictedValue(currentPath)].push_back(make_pair(sourceXMLFile,imageNode->getAttribute("path")->getRestrictedValue()));
|
|
|
|
//image cancel
|
|
const XmlNode *imageCancelNode= parametersNode->getChild("image-cancel");
|
|
cancelImage= Renderer::getInstance().newTexture2D(rsGame);
|
|
if(cancelImage) {
|
|
cancelImage->load(imageCancelNode->getAttribute("path")->getRestrictedValue(currentPath));
|
|
}
|
|
loadedFileList[imageCancelNode->getAttribute("path")->getRestrictedValue(currentPath)].push_back(make_pair(sourceXMLFile,imageCancelNode->getAttribute("path")->getRestrictedValue()));
|
|
|
|
//meeting point
|
|
const XmlNode *meetingPointNode= parametersNode->getChild("meeting-point");
|
|
meetingPoint= meetingPointNode->getAttribute("value")->getBoolValue();
|
|
if(meetingPoint) {
|
|
meetingPointImage= Renderer::getInstance().newTexture2D(rsGame);
|
|
if(meetingPointImage) {
|
|
meetingPointImage->load(meetingPointNode->getAttribute("image-path")->getRestrictedValue(currentPath));
|
|
}
|
|
loadedFileList[meetingPointNode->getAttribute("image-path")->getRestrictedValue(currentPath)].push_back(make_pair(sourceXMLFile,meetingPointNode->getAttribute("image-path")->getRestrictedValue()));
|
|
}
|
|
|
|
//countUnitDeathInStats
|
|
if(parametersNode->hasChild("count-unit-death-in-stats")){
|
|
const XmlNode *countUnitDeathInStatsNode= parametersNode->getChild("count-unit-death-in-stats");
|
|
countUnitDeathInStats= countUnitDeathInStatsNode->getAttribute("value")->getBoolValue();
|
|
}
|
|
else {
|
|
countUnitDeathInStats=true;
|
|
}
|
|
//countUnitProductionInStats
|
|
if(parametersNode->hasChild("count-unit-production-in-stats")){
|
|
const XmlNode *countUnitProductionInStatsNode= parametersNode->getChild("count-unit-production-in-stats");
|
|
countUnitProductionInStats= countUnitProductionInStatsNode->getAttribute("value")->getBoolValue();
|
|
}
|
|
else {
|
|
countUnitProductionInStats=true;
|
|
}
|
|
//countUnitKillInStats
|
|
if(parametersNode->hasChild("count-unit-kill-in-stats")){
|
|
const XmlNode *countUnitKillInStatsNode= parametersNode->getChild("count-unit-kill-in-stats");
|
|
countUnitKillInStats= countUnitKillInStatsNode->getAttribute("value")->getBoolValue();
|
|
}
|
|
else {
|
|
countUnitKillInStats=true;
|
|
}
|
|
|
|
//countKillForUnitUpgrade
|
|
if(parametersNode->hasChild("count-kill-for-unit-upgrade")){
|
|
const XmlNode *countKillForUnitUpgradeNode= parametersNode->getChild("count-kill-for-unit-upgrade");
|
|
countKillForUnitUpgrade= countKillForUnitUpgradeNode->getAttribute("value")->getBoolValue();
|
|
} else {
|
|
countKillForUnitUpgrade=true;
|
|
}
|
|
|
|
if(countKillForUnitUpgrade == false){
|
|
// it makes no sense if we count it in stats but not for upgrades
|
|
countUnitKillInStats=false;
|
|
}
|
|
|
|
//selection sounds
|
|
const XmlNode *selectionSoundNode= parametersNode->getChild("selection-sounds");
|
|
if(selectionSoundNode->getAttribute("enabled")->getBoolValue()){
|
|
selectionSounds.resize((int)selectionSoundNode->getChildCount());
|
|
for(int i = 0; i < (int)selectionSounds.getSounds().size(); ++i) {
|
|
const XmlNode *soundNode= selectionSoundNode->getChild("sound", i);
|
|
string path= soundNode->getAttribute("path")->getRestrictedValue(currentPath);
|
|
StaticSound *sound= new StaticSound();
|
|
sound->load(path);
|
|
loadedFileList[path].push_back(make_pair(sourceXMLFile,soundNode->getAttribute("path")->getRestrictedValue()));
|
|
selectionSounds[i]= sound;
|
|
}
|
|
}
|
|
|
|
//command sounds
|
|
const XmlNode *commandSoundNode= parametersNode->getChild("command-sounds");
|
|
if(commandSoundNode->getAttribute("enabled")->getBoolValue()) {
|
|
commandSounds.resize((int)commandSoundNode->getChildCount());
|
|
for(int i = 0; i < (int)commandSoundNode->getChildCount(); ++i) {
|
|
const XmlNode *soundNode= commandSoundNode->getChild("sound", i);
|
|
string path= soundNode->getAttribute("path")->getRestrictedValue(currentPath);
|
|
StaticSound *sound= new StaticSound();
|
|
sound->load(path);
|
|
loadedFileList[path].push_back(make_pair(sourceXMLFile,soundNode->getAttribute("path")->getRestrictedValue()));
|
|
commandSounds[i]= sound;
|
|
}
|
|
}
|
|
|
|
//skills
|
|
|
|
const XmlNode *attackBoostsNode= NULL;
|
|
if(unitNode->hasChild("attack-boosts") == true) {
|
|
attackBoostsNode=unitNode->getChild("attack-boosts");
|
|
}
|
|
|
|
const XmlNode *skillsNode= unitNode->getChild("skills");
|
|
skillTypes.resize(skillsNode->getChildCount());
|
|
|
|
snprintf(szBuf,8096,Lang::getInstance().getString("LogScreenGameLoadingUnitTypeSkills","",true).c_str(),formatString(this->getName(true)).c_str(),skillTypes.size());
|
|
Logger::getInstance().add(szBuf, true);
|
|
|
|
for(int i = 0; i < (int)skillTypes.size(); ++i) {
|
|
const XmlNode *sn= skillsNode->getChild("skill", i);
|
|
const XmlNode *typeNode= sn->getChild("type");
|
|
string classId= typeNode->getAttribute("value")->getRestrictedValue();
|
|
SkillType *skillType= SkillTypeFactory::getInstance().newInstance(classId);
|
|
|
|
skillTypes[i]=NULL;
|
|
try {
|
|
skillType->load(sn, attackBoostsNode, dir, techTree, factionType, loadedFileList,sourceXMLFile);
|
|
skillTypes[i]= skillType;
|
|
}
|
|
catch(megaglest_runtime_error& ex) {
|
|
if(validationMode == false) {
|
|
throw;
|
|
}
|
|
else {
|
|
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\nFor UnitType: %s SkillType: %s\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what(),name.c_str(),classId.c_str());
|
|
}
|
|
}
|
|
}
|
|
|
|
//commands
|
|
const XmlNode *commandsNode= unitNode->getChild("commands");
|
|
commandTypes.resize(commandsNode->getChildCount());
|
|
for(int i = 0; i < (int)commandTypes.size(); ++i) {
|
|
const XmlNode *commandNode= commandsNode->getChild("command", i);
|
|
const XmlNode *typeNode= commandNode->getChild("type");
|
|
string classId= typeNode->getAttribute("value")->getRestrictedValue();
|
|
CommandType *commandType= CommandTypeFactory::getInstance().newInstance(classId);
|
|
|
|
commandTypes[i]=NULL;
|
|
try {
|
|
commandType->load(i, commandNode, dir, techTree, factionType, *this,
|
|
loadedFileList,sourceXMLFile);
|
|
commandTypes[i]= commandType;
|
|
}
|
|
catch(megaglest_runtime_error& ex) {
|
|
if(validationMode == false) {
|
|
throw;
|
|
}
|
|
else {
|
|
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\nFor UnitType: %s CommandType:%s\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what(),name.c_str(),classId.c_str());
|
|
}
|
|
}
|
|
}
|
|
|
|
computeFirstStOfClass();
|
|
computeFirstCtOfClass();
|
|
|
|
if(getFirstStOfClass(scStop)==NULL){
|
|
throw megaglest_runtime_error("Every unit must have at least one stop skill: "+ path,validationMode);
|
|
}
|
|
if(getFirstStOfClass(scDie)==NULL){
|
|
throw megaglest_runtime_error("Every unit must have at least one die skill: "+ path,validationMode);
|
|
}
|
|
|
|
}
|
|
//Exception handling (conversions and so on);
|
|
catch(megaglest_runtime_error& ex) {
|
|
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
|
|
throw megaglest_runtime_error("Error loading UnitType: " + path + "\nMessage: " + ex.what(),!ex.wantStackTrace());
|
|
}
|
|
catch(const exception &e){
|
|
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,e.what());
|
|
throw megaglest_runtime_error("Error loading UnitType: " + path + "\nMessage: " + e.what());
|
|
}
|
|
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
|
|
}
|
|
|
|
// ==================== get ====================
|
|
|
|
const Level *UnitType::getLevel(string name) const {
|
|
const Level *result = NULL;
|
|
for(unsigned int i = 0; i < levels.size(); ++i) {
|
|
const Level &level = levels[i];
|
|
if(level.getName() == name) {
|
|
result = &level;
|
|
break;
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
const CommandType *UnitType::getFirstCtOfClass(CommandClass commandClass) const{
|
|
if(firstCommandTypeOfClass[commandClass] == NULL) {
|
|
//if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] commandClass = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,commandClass);
|
|
|
|
/*
|
|
for(int j=0; j<ccCount; ++j){
|
|
for(int i=0; i<commandTypes.size(); ++i){
|
|
if(commandTypes[i]->getClass()== CommandClass(j)){
|
|
return commandTypes[i];
|
|
}
|
|
}
|
|
}
|
|
*/
|
|
|
|
//if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
|
|
}
|
|
return firstCommandTypeOfClass[commandClass];
|
|
}
|
|
|
|
const SkillType *UnitType::getFirstStOfClass(SkillClass skillClass) const{
|
|
if(firstSkillTypeOfClass[skillClass] == NULL) {
|
|
/*
|
|
for(int j= 0; j<scCount; ++j){
|
|
for(int i= 0; i<skillTypes.size(); ++i){
|
|
if(skillTypes[i]->getClass()== SkillClass(j)){
|
|
return skillTypes[i];
|
|
}
|
|
}
|
|
}
|
|
*/
|
|
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
|
|
}
|
|
return firstSkillTypeOfClass[skillClass];
|
|
}
|
|
|
|
const HarvestCommandType *UnitType::getFirstHarvestCommand(const ResourceType *resourceType, const Faction *faction) const {
|
|
for(int i = 0; i < (int)commandTypes.size(); ++i) {
|
|
if(commandTypes[i]->getClass() == ccHarvest) {
|
|
const HarvestCommandType *hct = static_cast<const HarvestCommandType*>(commandTypes[i]);
|
|
|
|
if (faction->reqsOk(hct) == false) {
|
|
continue;
|
|
}
|
|
|
|
if(hct->canHarvest(resourceType)) {
|
|
return hct;
|
|
}
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
const HarvestEmergencyReturnCommandType *UnitType::getFirstHarvestEmergencyReturnCommand() const {
|
|
const HarvestEmergencyReturnCommandType *result = dynamic_cast<const HarvestEmergencyReturnCommandType *>(ctHarvestEmergencyReturnCommandType.get());
|
|
return result;
|
|
}
|
|
|
|
const AttackCommandType *UnitType::getFirstAttackCommand(Field field) const{
|
|
//printf("$$$ Unit [%s] commandTypes.size() = %d\n",this->getName().c_str(),(int)commandTypes.size());
|
|
|
|
for(int i = 0; i < (int)commandTypes.size(); ++i){
|
|
if(commandTypes[i] == NULL) {
|
|
throw megaglest_runtime_error("commandTypes[i] == NULL");
|
|
}
|
|
|
|
//printf("$$$ Unit [%s] i = %d, commandTypes[i] [%s]\n",this->getName().c_str(),(int)i, commandTypes[i]->toString().c_str());
|
|
if(commandTypes[i]->getClass()== ccAttack){
|
|
const AttackCommandType *act= dynamic_cast<const AttackCommandType*>(commandTypes[i]);
|
|
if(act != NULL && act->getAttackSkillType()->getAttackField(field)) {
|
|
//printf("## Unit [%s] i = %d, is found\n",this->getName().c_str(),(int)i);
|
|
return act;
|
|
}
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
const AttackStoppedCommandType *UnitType::getFirstAttackStoppedCommand(Field field) const{
|
|
//printf("$$$ Unit [%s] commandTypes.size() = %d\n",this->getName().c_str(),(int)commandTypes.size());
|
|
|
|
for(int i = 0; i < (int)commandTypes.size(); ++i){
|
|
if(commandTypes[i] == NULL) {
|
|
throw megaglest_runtime_error("commandTypes[i] == NULL");
|
|
}
|
|
|
|
//printf("$$$ Unit [%s] i = %d, commandTypes[i] [%s]\n",this->getName().c_str(),(int)i, commandTypes[i]->toString().c_str());
|
|
if(commandTypes[i]->getClass()== ccAttackStopped){
|
|
const AttackStoppedCommandType *act= dynamic_cast<const AttackStoppedCommandType*>(commandTypes[i]);
|
|
if(act != NULL && act->getAttackSkillType()->getAttackField(field)) {
|
|
//printf("## Unit [%s] i = %d, is found\n",this->getName().c_str(),(int)i);
|
|
return act;
|
|
}
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
const RepairCommandType *UnitType::getFirstRepairCommand(const UnitType *repaired) const{
|
|
for(int i=0; i < (int)commandTypes.size(); ++i){
|
|
if(commandTypes[i]->getClass()== ccRepair){
|
|
const RepairCommandType *rct= static_cast<const RepairCommandType*>(commandTypes[i]);
|
|
if(rct->isRepairableUnitType(repaired)){
|
|
return rct;
|
|
}
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
bool UnitType::hasEmptyCellMap() const {
|
|
//checkItemInVault(&(this->size),this->size);
|
|
bool result = (size > 0);
|
|
for(int i = 0; result == true && i < size; ++i) {
|
|
for(int j = 0; j < size; ++j){
|
|
if(cellMap[i*size+j] == true) {
|
|
result = false;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
Vec2i UnitType::getFirstOccupiedCellInCellMap(Vec2i currentPos) const {
|
|
Vec2i cell = currentPos;
|
|
//printf("\n\n\n\n^^^^^^^^^^ currentPos [%s] size [%d]\n",currentPos.getString().c_str(),size);
|
|
|
|
//checkItemInVault(&(this->size),this->size);
|
|
if(hasCellMap() == true) {
|
|
for(int i = 0; i < size; ++i) {
|
|
for(int j = 0; j < size; ++j){
|
|
if(cellMap[i*size+j] == true) {
|
|
cell.x += i;
|
|
cell.y += j;
|
|
//printf("\n^^^^^^^^^^ cell [%s] i [%d] j [%d]\n",cell.getString().c_str(),i,j);
|
|
return cell;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return cell;
|
|
}
|
|
|
|
bool UnitType::getCellMapCell(int x, int y, CardinalDir facing) const {
|
|
assert(cellMap);
|
|
if(cellMap == NULL) {
|
|
throw megaglest_runtime_error("cellMap == NULL");
|
|
}
|
|
|
|
//checkItemInVault(&(this->size),this->size);
|
|
int tmp=0;
|
|
switch (facing) {
|
|
case CardinalDir::EAST:
|
|
tmp = y;
|
|
y = x;
|
|
x = size - tmp - 1;
|
|
break;
|
|
case CardinalDir::SOUTH:
|
|
x = size - x - 1;
|
|
y = size - y - 1;
|
|
break;
|
|
case CardinalDir::WEST:
|
|
tmp = x;
|
|
x = y;
|
|
y = size - tmp - 1;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
return cellMap[y * size + x];
|
|
}
|
|
|
|
int UnitType::getStore(const ResourceType *rt) const{
|
|
for(int i=0; i < (int)storedResources.size(); ++i){
|
|
if(storedResources[i].getType()==rt){
|
|
return storedResources[i].getAmount();
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
const SkillType *UnitType::getSkillType(const string &skillName, SkillClass skillClass) const{
|
|
for(int i=0; i < (int)skillTypes.size(); ++i){
|
|
if(skillTypes[i]->getName()==skillName){
|
|
if(skillTypes[i]->getClass()==skillClass){
|
|
return skillTypes[i];
|
|
}
|
|
else{
|
|
throw megaglest_runtime_error("Skill \""+skillName+"\" is not of class \""+SkillType::skillClassToStr(skillClass));
|
|
}
|
|
}
|
|
}
|
|
throw megaglest_runtime_error("No skill named \""+skillName+"\"");
|
|
}
|
|
|
|
// ==================== totals ====================
|
|
|
|
int UnitType::getTotalMaxHp(const TotalUpgrade *totalUpgrade) const {
|
|
checkItemInVault(&(this->maxHp),this->maxHp);
|
|
int result = maxHp + totalUpgrade->getMaxHp();
|
|
result = max(0,result);
|
|
return result;
|
|
}
|
|
|
|
int UnitType::getTotalMaxHpRegeneration(const TotalUpgrade *totalUpgrade) const {
|
|
checkItemInVault(&(this->hpRegeneration),this->hpRegeneration);
|
|
int result = hpRegeneration + totalUpgrade->getMaxHpRegeneration();
|
|
//result = max(0,result);
|
|
return result;
|
|
}
|
|
|
|
int UnitType::getTotalMaxEp(const TotalUpgrade *totalUpgrade) const {
|
|
checkItemInVault(&(this->maxEp),this->maxEp);
|
|
int result = maxEp + totalUpgrade->getMaxEp();
|
|
result = max(0,result);
|
|
return result;
|
|
}
|
|
|
|
int UnitType::getTotalMaxEpRegeneration(const TotalUpgrade *totalUpgrade) const {
|
|
checkItemInVault(&(this->epRegeneration),this->epRegeneration);
|
|
int result = epRegeneration + totalUpgrade->getMaxEpRegeneration();
|
|
//result = max(0,result);
|
|
return result;
|
|
}
|
|
|
|
int UnitType::getTotalArmor(const TotalUpgrade *totalUpgrade) const {
|
|
checkItemInVault(&(this->armor),this->armor);
|
|
int result = armor + totalUpgrade->getArmor();
|
|
result = max(0,result);
|
|
return result;
|
|
}
|
|
|
|
int UnitType::getTotalSight(const TotalUpgrade *totalUpgrade) const {
|
|
checkItemInVault(&(this->sight),this->sight);
|
|
int result = sight + totalUpgrade->getSight();
|
|
result = max(0,result);
|
|
return result;
|
|
}
|
|
|
|
// ==================== has ====================
|
|
|
|
bool UnitType::hasSkillClass(SkillClass skillClass) const {
|
|
return firstSkillTypeOfClass[skillClass]!=NULL;
|
|
}
|
|
|
|
bool UnitType::hasCommandType(const CommandType *commandType) const {
|
|
assert(commandType!=NULL);
|
|
|
|
const HarvestEmergencyReturnCommandType *result = dynamic_cast<const HarvestEmergencyReturnCommandType *>(ctHarvestEmergencyReturnCommandType.get());
|
|
if(commandType == result) {
|
|
return true;
|
|
}
|
|
|
|
for(int i=0; i < (int)commandTypes.size(); ++i) {
|
|
if(commandTypes[i]==commandType) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool UnitType::hasSkillType(const SkillType *skillType) const {
|
|
assert(skillType!=NULL);
|
|
for(int i=0; i < (int)skillTypes.size(); ++i) {
|
|
if(skillTypes[i]==skillType) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool UnitType::isOfClass(UnitClass uc) const{
|
|
switch(uc){
|
|
case ucWarrior:
|
|
return hasSkillClass(scAttack) && !hasSkillClass(scHarvest);
|
|
case ucWorker:
|
|
return hasSkillClass(scBuild) || hasSkillClass(scRepair)|| hasSkillClass(scHarvest);
|
|
case ucBuilding:
|
|
return hasSkillClass(scBeBuilt);
|
|
default:
|
|
assert(false);
|
|
break;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// ==================== PRIVATE ====================
|
|
|
|
void UnitType::computeFirstStOfClass() {
|
|
for(int j= 0; j < scCount; ++j) {
|
|
firstSkillTypeOfClass[j]= NULL;
|
|
for(int i= 0; i < (int)skillTypes.size(); ++i) {
|
|
if(skillTypes[i] != NULL && skillTypes[i]->getClass()== SkillClass(j)) {
|
|
firstSkillTypeOfClass[j]= skillTypes[i];
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void UnitType::computeFirstCtOfClass() {
|
|
for(int j = 0; j < ccCount; ++j) {
|
|
firstCommandTypeOfClass[j]= NULL;
|
|
for(int i = 0; i < (int)commandTypes.size(); ++i) {
|
|
if(commandTypes[i] != NULL && commandTypes[i]->getClass() == CommandClass(j)) {
|
|
firstCommandTypeOfClass[j] = commandTypes[i];
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
const CommandType* UnitType::findCommandTypeById(int id) const{
|
|
const HarvestEmergencyReturnCommandType *result = dynamic_cast<const HarvestEmergencyReturnCommandType *>(ctHarvestEmergencyReturnCommandType.get());
|
|
if(result != NULL && id == result->getId()) {
|
|
return result;
|
|
}
|
|
|
|
for(int i=0; i < getCommandTypeCount(); ++i) {
|
|
const CommandType *commandType= getCommandType(i);
|
|
if(commandType->getId() == id){
|
|
return commandType;
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
const CommandType *UnitType::getCommandType(int i) const {
|
|
if(i >= (int)commandTypes.size()) {
|
|
char szBuf[8096]="";
|
|
snprintf(szBuf,8096,"In [%s::%s Line: %d] i >= commandTypes.size(), i = %d, commandTypes.size() = " MG_SIZE_T_SPECIFIER "",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,i,commandTypes.size());
|
|
throw megaglest_runtime_error(szBuf);
|
|
}
|
|
return commandTypes[i];
|
|
}
|
|
|
|
string UnitType::getCommandTypeListDesc() const {
|
|
string desc = "Commands: ";
|
|
for(int i=0; i<getCommandTypeCount(); ++i){
|
|
const CommandType* commandType= getCommandType(i);
|
|
desc += " id = " + intToStr(commandType->getId()); + " toString: " + commandType->toString(false);
|
|
}
|
|
return desc;
|
|
|
|
}
|
|
|
|
string UnitType::getReqDesc(bool translatedValue) const{
|
|
Lang &lang= Lang::getInstance();
|
|
//string desc = "Limits: ";
|
|
string resultTxt="";
|
|
|
|
checkItemInVault(&(this->maxUnitCount),this->maxUnitCount);
|
|
if(getMaxUnitCount() > 0) {
|
|
resultTxt += "\n" + lang.getString("MaxUnitCount") + " " + intToStr(getMaxUnitCount());
|
|
}
|
|
if(resultTxt == "")
|
|
return ProducibleType::getReqDesc(translatedValue);
|
|
else
|
|
return ProducibleType::getReqDesc(translatedValue)+"\n" + lang.getString("Limits") + " " + resultTxt;
|
|
}
|
|
|
|
string UnitType::getName(bool translatedValue) const {
|
|
if(translatedValue == false) return name;
|
|
|
|
Lang &lang = Lang::getInstance();
|
|
return lang.getTechTreeString("UnitTypeName_" + name,name.c_str());
|
|
}
|
|
|
|
std::string UnitType::toString() const {
|
|
std::string result = "Unit Name: [" + name + "] id = " + intToStr(id);
|
|
result += " maxHp = " + intToStr(maxHp);
|
|
result += " hpRegeneration = " + intToStr(hpRegeneration);
|
|
result += " maxEp = " + intToStr(maxEp);
|
|
result += " startEpValue = " + intToStr(startEpValue);
|
|
result += " startEpPercentage = " + intToStr(startEpPercentage);
|
|
result += " epRegeneration = " + intToStr(epRegeneration);
|
|
result += " maxUnitCount = " + intToStr(getMaxUnitCount());
|
|
|
|
|
|
for(int i = 0; i < fieldCount; i++) {
|
|
result += " fields index = " + intToStr(i) + " value = " + intToStr(fields[i]);
|
|
}
|
|
for(int i = 0; i < pCount; i++) {
|
|
result += " properties index = " + intToStr(i) + " value = " + intToStr(properties[i]);
|
|
}
|
|
|
|
result += " armor = " + intToStr(armor);
|
|
|
|
if(armorType != NULL) {
|
|
result += " armorType Name: [" + armorType->getName(false) + " id = " + intToStr(armorType->getId());
|
|
}
|
|
|
|
result += " light = " + intToStr(light);
|
|
result += " lightColor = " + lightColor.getString();
|
|
result += " multiSelect = " + intToStr(multiSelect);
|
|
result += " commandable = " + intToStr(commandable);
|
|
result += " sight = " + intToStr(sight);
|
|
result += " size = " + intToStr(size);
|
|
result += " height = " + intToStr(height);
|
|
result += " rotatedBuildPos = " + floatToStr(rotatedBuildPos,6);
|
|
result += " rotationAllowed = " + intToStr(rotationAllowed);
|
|
|
|
if(cellMap != NULL) {
|
|
result += " cellMap: [" + intToStr(size) + "]";
|
|
for(int i = 0; i < size; ++i) {
|
|
for(int j = 0; j < size; ++j){
|
|
result += " i = " + intToStr(i) + " j = " + intToStr(j) + " value = " + intToStr(cellMap[i*size+j]);
|
|
}
|
|
}
|
|
}
|
|
|
|
result += " skillTypes: [" + intToStr(skillTypes.size()) + "]";
|
|
for(int i = 0; i < (int)skillTypes.size(); ++i) {
|
|
result += " i = " + intToStr(i) + " " + skillTypes[i]->toString(false);
|
|
}
|
|
|
|
result += " commandTypes: [" + intToStr(commandTypes.size()) + "]";
|
|
for(int i = 0; i < (int)commandTypes.size(); ++i) {
|
|
result += " i = " + intToStr(i) + " " + commandTypes[i]->toString(false);
|
|
}
|
|
|
|
result += " storedResources: [" + intToStr(storedResources.size()) + "]";
|
|
for(int i = 0; i < (int)storedResources.size(); ++i) {
|
|
result += " i = " + intToStr(i) + " " + storedResources[i].getDescription(false);
|
|
}
|
|
|
|
result += " levels: [" + intToStr(levels.size()) + "]";
|
|
for(int i = 0; i < (int)levels.size(); ++i) {
|
|
result += " i = " + intToStr(i) + " " + levels[i].getName();
|
|
}
|
|
|
|
result += " meetingPoint = " + intToStr(meetingPoint);
|
|
|
|
result += " countInVictoryConditions = " + intToStr(countInVictoryConditions);
|
|
|
|
return result;
|
|
}
|
|
|
|
}}//end namespace
|