MegaGlest/source/glest_game/facilities
Mark Vejvoda d10054f1c3 - moved sound system debug into a new debugSound property to lessen the impact of regular debug logging since sound processing is now threaded and therefore logging sound system items may slow down performance
- added texture caching for faction preview textures
2011-01-26 09:09:59 +00:00
..
auto_test.cpp - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
auto_test.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
components.cpp scrollbars and other things ....; scrollbars always visible at the moment ; had some trouble with threads hopefully fixed now. 2010-12-31 17:16:49 +00:00
components.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
game_util.cpp - updated version # to beta2 (for screenshot fix) 2011-01-22 18:29:51 +00:00
game_util.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
logger.cpp - moved sound system debug into a new debugSound property to lessen the impact of regular debug logging since sound processing is now threaded and therefore logging sound system items may slow down performance 2011-01-26 09:09:59 +00:00
logger.h - moved sound system debug into a new debugSound property to lessen the impact of regular debug logging since sound processing is now threaded and therefore logging sound system items may slow down performance 2011-01-26 09:09:59 +00:00
pos_iterator.cpp - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
pos_iterator.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00