MegaGlest/source/glest_game/world
Mark Vejvoda ff3bb353fc - bugfix for game over and player can see whole map causing out of synch in some cases. 2011-01-26 16:13:08 +00:00
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map.cpp - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
map.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
minimap.cpp - added a new bit style gamesetting flag for future new game settings. 2010-12-19 08:04:25 +00:00
minimap.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
scenario.cpp - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
scenario.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
surface_atlas.cpp - bugfixes for rendering (new ini setting toggles new quad cache and is called: UseQuadCache=true) 2010-09-10 08:51:32 +00:00
surface_atlas.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
tileset.cpp - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
tileset.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
time_flow.cpp -added another mutex release to fix a bug found from a segfault 2010-06-05 15:48:50 +00:00
time_flow.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
unit_updater.cpp - bugfix for multi-build segfault under special conditions (discovered today) 2011-01-20 07:56:02 +00:00
unit_updater.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
water_effects.cpp dansk language; fix for fog of war off; command queuing works a bit better ( especially when attacking ); 2010-12-23 10:44:11 +00:00
water_effects.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
world.cpp - bugfix for game over and player can see whole map causing out of synch in some cases. 2011-01-26 16:13:08 +00:00
world.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00