MegaGlest/source/glest_game/ai
James McCulloch 00dd0f490d * fix for map names (possible duplicate entries if mgm and gbm with same name) & alphabetically sorted now
* re-implemented building rotation (Note: requires particle systems that should be rotated with the building to be 'relative')
2010-03-25 12:15:10 +00:00
..
ai_interface.cpp * fix for map names (possible duplicate entries if mgm and gbm with same name) & alphabetically sorted now 2010-03-25 12:15:10 +00:00
ai_interface.h bugfix for scripted scenarios and placing unit model not showing 2010-03-24 21:26:17 +00:00
ai_rule.cpp bugfix for scripted scenarios and placing unit model not showing 2010-03-24 21:26:17 +00:00
ai.cpp bugfix for scripted scenarios and placing unit model not showing 2010-03-24 21:26:17 +00:00
ai.h bugfix for scripted scenarios and placing unit model not showing 2010-03-24 21:26:17 +00:00