MegaGlest/source
Mark Vejvoda 4bd6b53f9d - added insanely fast rapidxml as a supported xml engine to use. Currently its ONLY used for loading saved game xml and the currently class ONLY handles loading (not saving) xml's. 2012-03-14 21:52:13 +00:00
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configurator - few tweaks to get things compiling under mingw 2011-12-25 03:09:39 +00:00
g3d_viewer - updated to include desktop files for map editor and g3d viewer and added to make install in cmake build system 2012-02-25 04:11:07 +00:00
glest_game - added insanely fast rapidxml as a supported xml engine to use. Currently its ONLY used for loading saved game xml and the currently class ONLY handles loading (not saving) xml's. 2012-03-14 21:52:13 +00:00
glest_map_editor - updated to include desktop files for map editor and g3d viewer and added to make install in cmake build system 2012-02-25 04:11:07 +00:00
masterserver increase delay before gameserver availability check kicks in (due to client side UPnP configuration delay) 2012-02-02 20:41:00 +00:00
shared_lib - added insanely fast rapidxml as a supported xml engine to use. Currently its ONLY used for loading saved game xml and the currently class ONLY handles loading (not saving) xml's. 2012-03-14 21:52:13 +00:00
tools correct references in convert_faction_xml2html's side-by-side faction viewer 2012-03-10 15:07:37 +00:00