MegaGlest/source/glest_game/world
Mark Vejvoda 49978632c4 - removed one lookup key from new cache as it was not required 2010-08-25 15:55:17 +00:00
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map.cpp harvesting units of size>1 should work better ( testing is still needed for this! ) 2010-08-22 22:30:17 +00:00
map.h harvesting units of size>1 should work better ( testing is still needed for this! ) 2010-08-22 22:30:17 +00:00
minimap.cpp - attempt to improve rendering speed by rolling back render code to be more like 3.3.4 2010-07-07 18:50:55 +00:00
minimap.h - bugfix for network game settings broadcast and game end fog of war fix 2010-05-17 16:02:47 +00:00
scenario.cpp bugfix for scenario folder not finding language file 2010-03-20 12:11:46 +00:00
scenario.h bugfix for scenario folder not finding language file 2010-03-20 12:11:46 +00:00
tileset.cpp - Did some refactoring to move connectionSlotThread into ConnectionSlot class 2010-05-27 23:46:38 +00:00
tileset.h Ported streflop code to win32 2010-04-24 11:15:15 +00:00
time_flow.cpp -added another mutex release to fix a bug found from a segfault 2010-06-05 15:48:50 +00:00
time_flow.h added more debug info related to time of day increment 2010-06-05 14:37:20 +00:00
unit_updater.cpp - removed one lookup key from new cache as it was not required 2010-08-25 15:55:17 +00:00
unit_updater.h - removed one lookup key from new cache as it was not required 2010-08-25 15:55:17 +00:00
water_effects.cpp windowed/fullscreen switch in options ( needed for windows ) 2010-05-03 22:07:27 +00:00
water_effects.h windowed/fullscreen switch in options ( needed for windows ) 2010-05-03 22:07:27 +00:00
world.cpp - added a lookup cache for unit updater's frequently called unitOnRange logic 2010-08-25 07:29:35 +00:00
world.h - some changes to the explorecells cache for less memory and better performance. 2010-08-24 23:15:33 +00:00