MegaGlest/source/glest_game/graphics
titiger a5d5283731 different render order and no more teamcolor effect for dead units
fixes issue #145
2017-02-06 01:04:20 +01:00
..
particle_type.cpp bugfix: new attributes must not exist in older savegames 2014-11-29 19:25:33 +01:00
particle_type.h - unit particles now support minHp / mapHp tags 2014-11-18 21:38:46 -08:00
renderer.cpp different render order and no more teamcolor effect for dead units 2017-02-06 01:04:20 +01:00
renderer.h In GUI only render one resource set in team mode 2015-01-10 04:03:58 +01:00
unit_particle_type.cpp - unit particles now support minHp / mapHp tags 2014-11-18 21:38:46 -08:00
unit_particle_type.h unit particles can be bound to first vertice of meshes ( <meshName value="part1.001" /> ) 2014-01-04 18:40:00 +01:00