MegaGlest/source/glest_game
Mark Vejvoda 112bfd4445 - commented out debug code 2010-10-24 02:16:44 +00:00
..
ai - cleanup of last compiler warnings in Linux (hurray!) 2010-10-21 18:24:54 +00:00
facilities - Incremented version to next major release # so new work can begin. 2010-10-17 06:34:42 +00:00
game - added the beginning of some new master server info (very limited) 2010-10-23 09:06:47 +00:00
global - added player color coding in lobbies as well as chat console 2010-10-22 07:28:55 +00:00
graphics - fixed chatting logic to now retain more info about the user that sent the text in the console manager. Colors now apply to the playername and changing playernames is ok in the lobby andf rendering accounts for this (as well as switching slots) 2010-10-23 04:00:39 +00:00
gui * Fix for phantom cancel button 2010-09-24 04:52:51 +00:00
main - fixed the cursor bug mentioned by claymore 2010-10-22 16:08:13 +00:00
menu - bugfixes to master server communication logic when starting a game. Now we only send updates if the game was published, not for every network game. Also we properly delete the game from the masterserver when it has ended. 2010-10-23 22:06:49 +00:00
network - bugfixes to master server communication logic when starting a game. Now we only send updates if the game was published, not for every network game. Also we properly delete the game from the masterserver when it has ended. 2010-10-23 22:06:49 +00:00
sound - attempt to cfix mysterious exit crash 2010-09-09 00:05:12 +00:00
type_instances - some performance improvements with the new cached resource data 2010-10-24 01:49:25 +00:00
types - more compiler warning cleanup 2010-10-21 17:42:45 +00:00
world - commented out debug code 2010-10-24 02:16:44 +00:00
CMakeLists.txt - applied Mac osX patch #4 from GeoVah (thank you) 2010-09-24 15:26:16 +00:00