MegaGlest/source/glest_map_editor
Mark Vejvoda b95e2247cd - moved map render logic into a shared base class 2010-09-14 06:02:35 +00:00
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icons icons with colored frames 2010-05-04 22:55:22 +00:00
icons.h GAE map editor ported to megaglest 2010-05-04 00:22:11 +00:00
main.cpp - bugfix for map editor crashing in Linux on startup 2010-09-12 05:20:56 +00:00
main.h - added more NULL pointer checking to see if it helps deal with a potential timing issue during game shutdown (deleting cells issue) 2010-07-03 05:20:03 +00:00
map.cpp - map editor bugfixes (proper deletion of arrays and tooltip painting) 2010-07-18 05:09:30 +00:00
map.h Ported streflop code to win32 2010-04-24 11:15:15 +00:00
program.cpp - moved map render logic into a shared base class 2010-09-14 06:02:35 +00:00
program.h - moved map render logic into a shared base class 2010-09-14 06:02:35 +00:00
renderer.cpp - moved game map entity into a shared source file in shared lib, which is now shared by the main game and the map editor 2010-09-14 00:43:09 +00:00
renderer.h - moved game map entity into a shared source file in shared lib, which is now shared by the main game and the map editor 2010-09-14 00:43:09 +00:00