MegaGlest/source/glest_game/game
2010-10-30 02:24:53 +00:00
..
chat_manager.cpp - fixed chatting logic to now retain more info about the user that sent the text in the console manager. Colors now apply to the playername and changing playernames is ok in the lobby andf rendering accounts for this (as well as switching slots) 2010-10-23 04:00:39 +00:00
chat_manager.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
commander.cpp - attempt to further improve pathfinder performance when MANY units are on the map 2010-10-26 06:43:42 +00:00
commander.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
console.cpp - fixed chatting logic to now retain more info about the user that sent the text in the console manager. Colors now apply to the playername and changing playernames is ok in the lobby andf rendering accounts for this (as well as switching slots) 2010-10-23 04:00:39 +00:00
console.h - fixed chatting logic to now retain more info about the user that sent the text in the console manager. Colors now apply to the playername and changing playernames is ok in the lobby andf rendering accounts for this (as well as switching slots) 2010-10-23 04:00:39 +00:00
game_camera.cpp - added caching for computeVisibleQuad 2010-07-29 05:24:51 +00:00
game_camera.h - added caching for computeVisibleQuad 2010-07-29 05:24:51 +00:00
game_constants.h - cleanup some compiler warnings in vc++ and removed commented out debug info for in progress texture compression 2010-10-27 17:06:40 +00:00
game_settings.h - fixed chatting logic to now retain more info about the user that sent the text in the console manager. Colors now apply to the playername and changing playernames is ok in the lobby andf rendering accounts for this (as well as switching slots) 2010-10-23 04:00:39 +00:00
game.cpp - allow screenshots to be taken ANY time (in menus etc.) and not only when a game is playing 2010-10-30 02:24:53 +00:00
game.h - added more texture compression supported types 2010-10-29 16:27:22 +00:00
script_manager.cpp - fixed some misc code bugs (incorrect assignment) and cleaned up some compiler warnings 2010-10-21 01:07:11 +00:00
script_manager.h renamed/fixed lua function enableHunger to enableConsume and disableAI now disables consume too ( to stay somehow compatible with the former behaviour ) 2010-09-08 19:00:22 +00:00
stats.cpp - another attempt to fix ultifd's game end issue 2010-08-06 03:55:17 +00:00
stats.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00