MegaGlest/source/glest_game
2011-09-09 17:49:10 +00:00
..
ai - final phase of cppcheck verbose fixes (outstanding items should be left alone) 2011-09-01 18:51:43 +00:00
facilities - bugfix when reloading saved settings and item doesn't exist in listbox (thanks tomryen) 2011-09-07 16:55:49 +00:00
game - bugfixes for lobby UI when map changes and player index is invalid 2011-09-02 00:08:35 +00:00
global - search in binary folder first for ini 2011-08-31 22:40:29 +00:00
graphics - phase 3 of cppcheck verbose fixes 2011-09-01 18:08:56 +00:00
gui - phase 1 of cppcheck verbose fixes 2011-08-31 23:10:43 +00:00
main - phase 3 of cppcheck verbose fixes 2011-09-01 18:08:56 +00:00
menu next fix for mod menu / player names can only be a restrictive ascii subset again . 2011-09-09 00:14:28 +00:00
network - attempt #1 to support 'keeping' connected clients in the lobby when the map changes and slots would normally disconnect 2011-09-01 21:54:31 +00:00
sound - performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method. 2011-03-28 03:54:23 +00:00
type_instances - re-enable grouped commands for better unit moving (was previously causing out of synch but i think it works properly now) 2011-09-09 17:49:10 +00:00
types - added some missing translatable strings (thanks again uncle) 2011-09-02 16:18:37 +00:00
world - re-enable grouped commands for better unit moving (was previously causing out of synch but i think it works properly now) 2011-09-09 17:49:10 +00:00
CMakeLists.txt - bugfix for make install from svn folder structure 2011-06-02 16:18:29 +00:00