1246 lines
39 KiB
C++
1246 lines
39 KiB
C++
// This file is part of Glest (www.glest.org)
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//
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// Copyright (C) 2001-2008 Marti<74>o Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#include "game.h"
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#include "config.h"
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#include "renderer.h"
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#include "particle_renderer.h"
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#include "commander.h"
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#include "battle_end.h"
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#include "sound_renderer.h"
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#include "profiler.h"
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#include "core_data.h"
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#include "metrics.h"
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#include "faction.h"
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#include "network_manager.h"
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#include "checksum.h"
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#include "auto_test.h"
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#include "FPUCheck.h"
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#include "leak_dumper.h"
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using namespace Shared::Graphics;
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using namespace Shared::Util;
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using namespace Shared::Platform;
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namespace Glest{ namespace Game{
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Game *thisGamePtr = NULL;
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// =====================================================
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// class Game
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// =====================================================
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// ===================== PUBLIC ========================
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Game::Game(Program *program, const GameSettings *gameSettings):
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ProgramState(program), lastMousePos(0)
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{
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originalDisplayMsgCallback = NULL;
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thisGamePtr = this;
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this->gameSettings= *gameSettings;
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scrollSpeed = Config::getInstance().getFloat("UiScrollSpeed","1.5");
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mouseX=0;
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mouseY=0;
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mouse2d= 0;
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loadingText="";
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weatherParticleSystem= NULL;
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updateFps=0;
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renderFps=0;
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lastUpdateFps=0;
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lastRenderFps=0;
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paused= false;
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gameOver= false;
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renderNetworkStatus= false;
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speed= sNormal;
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showFullConsole= false;
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render3DThreadManager = NULL;
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}
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Game::~Game(){
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Logger &logger= Logger::getInstance();
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Renderer &renderer= Renderer::getInstance();
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logger.loadLoadingScreen("");
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logger.setState(Lang::getInstance().get("Deleting"));
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logger.add("Game", true);
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BaseThread::shutdownAndWait(render3DThreadManager);
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delete render3DThreadManager;
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render3DThreadManager = NULL;
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renderer.endGame();
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SoundRenderer::getInstance().stopAllSounds();
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deleteValues(aiInterfaces.begin(), aiInterfaces.end());
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gui.end(); //selection must be cleared before deleting units
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world.end(); //must die before selection because of referencers
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thisGamePtr = NULL;
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if(originalDisplayMsgCallback != NULL) {
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NetworkInterface::setDisplayMessageFunction(originalDisplayMsgCallback);
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}
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}
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// ==================== init and load ====================
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int Game::ErrorDisplayMessage(const char *msg, bool exitApp) {
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] %s\n",__FILE__,__FUNCTION__,__LINE__,msg);
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if(thisGamePtr != NULL) {
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string text = msg;
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thisGamePtr->showMessageBox(text, "Error detected", false);
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}
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return 0;
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}
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void Game::load(){
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originalDisplayMsgCallback = NetworkInterface::getDisplayMessageFunction();
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NetworkInterface::setDisplayMessageFunction(ErrorDisplayMessage);
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Logger &logger= Logger::getInstance();
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string mapName= gameSettings.getMap();
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string tilesetName= gameSettings.getTileset();
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string techName= gameSettings.getTech();
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string scenarioName= gameSettings.getScenario();
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bool loadingImageUsed=false;
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logger.setState(Lang::getInstance().get("Loading"));
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if(scenarioName.empty()){
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logger.setSubtitle(formatString(mapName)+" - "+formatString(tilesetName)+" - "+formatString(techName));
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}
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else{
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logger.setSubtitle(formatString(scenarioName));
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}
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Config &config = Config::getInstance();
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//good_fpu_control_registers(NULL,__FILE__,__FUNCTION__,__LINE__);
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string scenarioDir = "";
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if(gameSettings.getScenarioDir() != "") {
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scenarioDir = gameSettings.getScenarioDir();
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if(EndsWith(scenarioDir, ".xml") == true) {
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scenarioDir = scenarioDir.erase(scenarioDir.size() - 4, 4);
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scenarioDir = scenarioDir.erase(scenarioDir.size() - gameSettings.getScenario().size(), gameSettings.getScenario().size() + 1);
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}
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// use a scenario based loading screen
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vector<string> loadScreenList;
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findAll(scenarioDir + "loading_screen.*", loadScreenList, false, false);
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if(loadScreenList.size() > 0) {
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//string senarioLogo = scenarioDir + "/" + "loading_screen.jpg";
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string senarioLogo = scenarioDir + loadScreenList[0];
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if(fileExists(senarioLogo) == true) {
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] found scenario loading screen '%s'\n",__FILE__,__FUNCTION__,senarioLogo.c_str());
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logger.loadLoadingScreen(senarioLogo);
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loadingImageUsed=true;
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}
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}
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] gameSettings.getScenarioDir() = [%s] gameSettings.getScenario() = [%s] scenarioDir = [%s]\n",__FILE__,__FUNCTION__,__LINE__,gameSettings.getScenarioDir().c_str(),gameSettings.getScenario().c_str(),scenarioDir.c_str());
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}
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if(loadingImageUsed == false){
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// try to use a faction related loading screen
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] Searching for faction loading screen\n",__FILE__,__FUNCTION__);
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for ( int i=0; i < gameSettings.getFactionCount(); ++i ) {
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if( gameSettings.getFactionControl(i) == ctHuman ||
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(gameSettings.getFactionControl(i) == ctNetwork && gameSettings.getThisFactionIndex() == i)){
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vector<string> pathList=config.getPathListForType(ptTechs,scenarioDir);
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for(int idx = 0; idx < pathList.size(); idx++) {
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const string path = pathList[idx]+ "/" +techName+ "/"+ "factions"+ "/"+ gameSettings.getFactionTypeName(i);
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] possible loading screen dir '%s'\n",__FILE__,__FUNCTION__,path.c_str());
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if(isdir(path.c_str()) == true) {
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vector<string> loadScreenList;
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findAll(path + "/" + "loading_screen.*", loadScreenList, false, false);
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if(loadScreenList.size() > 0) {
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//string factionLogo = path + "/" + "loading_screen.jpg";
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string factionLogo = path + "/" + loadScreenList[0];
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] looking for loading screen '%s'\n",__FILE__,__FUNCTION__,factionLogo.c_str());
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if(fileExists(factionLogo) == true) {
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] found loading screen '%s'\n",__FILE__,__FUNCTION__,factionLogo.c_str());
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logger.loadLoadingScreen(factionLogo);
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loadingImageUsed = true;
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break;
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}
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}
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}
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if(loadingImageUsed == true) {
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break;
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}
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}
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break;
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}
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}
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}
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if(loadingImageUsed == false){
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// try to use a tech related loading screen
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] Searching for tech loading screen\n",__FILE__,__FUNCTION__);
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vector<string> pathList=config.getPathListForType(ptTechs,scenarioDir);
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for(int idx = 0; idx < pathList.size(); idx++) {
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const string path = pathList[idx]+ "/" +techName;
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] possible loading screen dir '%s'\n",__FILE__,__FUNCTION__,path.c_str());
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if(isdir(path.c_str()) == true) {
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vector<string> loadScreenList;
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findAll(path + "/" + "loading_screen.*", loadScreenList, false, false);
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if(loadScreenList.size() > 0) {
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//string factionLogo = path + "/" + "loading_screen.jpg";
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string factionLogo = path + "/" + loadScreenList[0];
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] looking for loading screen '%s'\n",__FILE__,__FUNCTION__,factionLogo.c_str());
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if(fileExists(factionLogo) == true) {
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] found loading screen '%s'\n",__FILE__,__FUNCTION__,factionLogo.c_str());
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logger.loadLoadingScreen(factionLogo);
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loadingImageUsed = true;
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break;
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}
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}
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}
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if(loadingImageUsed == true) {
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break;
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}
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}
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}
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//throw runtime_error("Test!");
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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//tileset
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world.loadTileset(config.getPathListForType(ptTilesets,scenarioDir), tilesetName, &checksum);
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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set<string> factions;
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for ( int i=0; i < gameSettings.getFactionCount(); ++i ) {
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factions.insert(gameSettings.getFactionTypeName(i));
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}
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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//tech, load before map because of resources
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world.loadTech(config.getPathListForType(ptTechs,scenarioDir), techName, factions, &checksum);
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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//map
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world.loadMap(Map::getMapPath(mapName,scenarioDir), &checksum);
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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//scenario
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if(!scenarioName.empty()){
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Lang::getInstance().loadScenarioStrings(gameSettings.getScenarioDir(), scenarioName);
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world.loadScenario(gameSettings.getScenarioDir(), &checksum);
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}
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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//good_fpu_control_registers(NULL,__FILE__,__FUNCTION__,__LINE__);
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}
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void Game::init()
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{
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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Lang &lang= Lang::getInstance();
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Logger &logger= Logger::getInstance();
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CoreData &coreData= CoreData::getInstance();
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Renderer &renderer= Renderer::getInstance();
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Map *map= world.getMap();
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NetworkManager &networkManager= NetworkManager::getInstance();
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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logger.setState(lang.get("Initializing"));
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//mesage box
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mainMessageBox.init(lang.get("Yes"), lang.get("No"));
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mainMessageBox.setEnabled(false);
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//init world, and place camera
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commander.init(&world);
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world.init(this, gameSettings.getDefaultUnits());
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gui.init(this);
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chatManager.init(&console, world.getThisTeamIndex());
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console.clearStoredLines();
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const Vec2i &v= map->getStartLocation(world.getThisFaction()->getStartLocationIndex());
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gameCamera.init(map->getW(), map->getH());
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gameCamera.setPos(Vec2f(v.x, v.y));
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scriptManager.init(&world, &gameCamera);
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//good_fpu_control_registers(NULL,__FILE__,__FUNCTION__,__LINE__);
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] creating AI's\n",__FILE__,__FUNCTION__);
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//create IAs
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aiInterfaces.resize(world.getFactionCount());
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for(int i=0; i<world.getFactionCount(); ++i){
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Faction *faction= world.getFaction(i);
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if(faction->getCpuControl()){
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aiInterfaces[i]= new AiInterface(*this, i, faction->getTeam());
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logger.add("Creating AI for faction " + intToStr(i), true);
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}
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else{
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aiInterfaces[i]= NULL;
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}
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}
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//wheather particle systems
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if(world.getTileset()->getWeather() == wRainy){
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logger.add("Creating rain particle system", true);
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weatherParticleSystem= new RainParticleSystem();
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weatherParticleSystem->setSpeed(12.f/GameConstants::updateFps);
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weatherParticleSystem->setPos(gameCamera.getPos());
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renderer.manageParticleSystem(weatherParticleSystem, rsGame);
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}
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else if(world.getTileset()->getWeather() == wSnowy){
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logger.add("Creating snow particle system", true);
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weatherParticleSystem= new SnowParticleSystem(1200);
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weatherParticleSystem->setSpeed(1.5f/GameConstants::updateFps);
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weatherParticleSystem->setPos(gameCamera.getPos());
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weatherParticleSystem->setTexture(coreData.getSnowTexture());
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renderer.manageParticleSystem(weatherParticleSystem, rsGame);
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}
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//init renderer state
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] Initializing renderer\n",__FILE__,__FUNCTION__);
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logger.add("Initializing renderer", true);
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renderer.initGame(this);
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//good_fpu_control_registers(NULL,__FILE__,__FUNCTION__,__LINE__);
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//sounds
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SoundRenderer &soundRenderer= SoundRenderer::getInstance();
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Tileset *tileset= world.getTileset();
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AmbientSounds *ambientSounds= tileset->getAmbientSounds();
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//rain
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if(tileset->getWeather()==wRainy && ambientSounds->isEnabledRain()){
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logger.add("Starting ambient stream", true);
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soundRenderer.playAmbient(ambientSounds->getRain());
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}
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//snow
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if(tileset->getWeather()==wSnowy && ambientSounds->isEnabledSnow()){
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logger.add("Starting ambient stream", true);
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soundRenderer.playAmbient(ambientSounds->getSnow());
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}
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] Waiting for network\n",__FILE__,__FUNCTION__);
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logger.add("Waiting for network", true);
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networkManager.getGameNetworkInterface()->waitUntilReady(&checksum);
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std::string worldLog = world.DumpWorldToLog(true);
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] Starting music stream\n",__FILE__,__FUNCTION__);
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logger.add("Starting music stream", true);
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StrSound *gameMusic= world.getThisFaction()->getType()->getMusic();
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soundRenderer.playMusic(gameMusic);
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logger.add("Launching game");
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BaseThread::shutdownAndWait(render3DThreadManager);
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delete render3DThreadManager;
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//render3DThreadManager = new SimpleTaskThread(this,0,5,true);
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//render3DThreadManager->start();
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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}
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void Game::simpleTask() {
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renderWorker();
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}
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// ==================== update ====================
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//update
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void Game::update(){
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//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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// a) Updates non dependent on speed
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//misc
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updateFps++;
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mouse2d= (mouse2d+1) % Renderer::maxMouse2dAnim;
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//console
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console.update();
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//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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// b) Updates depandant on speed
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int updateLoops= getUpdateLoops();
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//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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//update
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for(int i=0; i<updateLoops; ++i){
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Renderer &renderer= Renderer::getInstance();
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//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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//AiInterface
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for(int i=0; i<world.getFactionCount(); ++i){
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if(world.getFaction(i)->getCpuControl() && scriptManager.getPlayerModifiers(i)->getAiEnabled()){
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aiInterfaces[i]->update();
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}
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}
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//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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//World
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world.update();
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//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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// Commander
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commander.updateNetwork();
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//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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//Gui
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gui.update();
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//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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//Particle systems
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if(weatherParticleSystem != NULL){
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weatherParticleSystem->setPos(gameCamera.getPos());
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}
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//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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renderer.updateParticleManager(rsGame);
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//good_fpu_control_registers(NULL,__FILE__,__FUNCTION__,__LINE__);
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}
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//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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//call the chat manager
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chatManager.updateNetwork();
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//check for quiting status
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if(NetworkManager::getInstance().getGameNetworkInterface()->getQuit() && mainMessageBox.getEnabled() == false) {
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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quitGame();
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}
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//update auto test
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if(Config::getInstance().getBool("AutoTest")){
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AutoTest::getInstance().updateGame(this);
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}
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//throw runtime_error("Test!");
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//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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}
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void Game::updateCamera(){
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gameCamera.update();
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}
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// ==================== render ====================
|
||
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//render
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||
void Game::render() {
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//SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d renderFps = %d\n",__FILE__,__FUNCTION__,__LINE__,renderFps);
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renderFps++;
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if(render3DThreadManager == NULL) {
|
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renderWorker();
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}
|
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else {
|
||
render3DThreadManager->setTaskSignalled(true);
|
||
}
|
||
//SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d renderFps = %d\n",__FILE__,__FUNCTION__,__LINE__,renderFps);
|
||
}
|
||
|
||
void Game::renderWorker() {
|
||
Chrono chrono;
|
||
chrono.start();
|
||
|
||
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
|
||
//program->getWindow()->makeCurrentGl();
|
||
|
||
//renderFps++;
|
||
render3d();
|
||
//if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d renderFps = %d took msecs: %d\n",__FILE__,__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
|
||
|
||
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
|
||
chrono.start();
|
||
render2d();
|
||
//if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d renderFps = %d took msecs: %d\n",__FILE__,__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
|
||
|
||
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
|
||
chrono.start();
|
||
Renderer::getInstance().swapBuffers();
|
||
//if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d renderFps = %d took msecs: %d\n",__FILE__,__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
|
||
|
||
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
}
|
||
|
||
// ==================== tick ====================
|
||
|
||
void Game::tick(){
|
||
lastUpdateFps= updateFps;
|
||
lastRenderFps= renderFps;
|
||
updateFps= 0;
|
||
renderFps= 0;
|
||
|
||
//Win/lose check
|
||
checkWinner();
|
||
gui.tick();
|
||
}
|
||
|
||
|
||
// ==================== events ====================
|
||
|
||
void Game::mouseDownLeft(int x, int y){
|
||
|
||
Map *map= world.getMap();
|
||
const Metrics &metrics= Metrics::getInstance();
|
||
NetworkManager &networkManager= NetworkManager::getInstance();
|
||
bool messageBoxClick= false;
|
||
|
||
//scrip message box, only if the exit box is not enabled
|
||
if(!mainMessageBox.getEnabled() && scriptManager.getMessageBox()->getEnabled()){
|
||
int button= 1;
|
||
if(scriptManager.getMessageBox()->mouseClick(x, y, button)){
|
||
scriptManager.onMessageBoxOk();
|
||
messageBoxClick= true;
|
||
}
|
||
}
|
||
|
||
//minimap panel
|
||
if(!messageBoxClick){
|
||
if(metrics.isInMinimap(x, y) && !gui.isSelectingPos()){
|
||
|
||
int xm= x - metrics.getMinimapX();
|
||
int ym= y - metrics.getMinimapY();
|
||
int xCell= static_cast<int>(xm * (static_cast<float>(map->getW()) / metrics.getMinimapW()));
|
||
int yCell= static_cast<int>(map->getH() - ym * (static_cast<float>(map->getH()) / metrics.getMinimapH()));
|
||
|
||
if(map->isInside(xCell, yCell)){
|
||
if(!gui.isSelectingPos()){
|
||
gameCamera.setPos(Vec2f(static_cast<float>(xCell), static_cast<float>(yCell)));
|
||
}
|
||
}
|
||
}
|
||
|
||
//display panel
|
||
else if(metrics.isInDisplay(x, y) && !gui.isSelectingPos()){
|
||
int xd= x - metrics.getDisplayX();
|
||
int yd= y - metrics.getDisplayY();
|
||
if(gui.mouseValid(xd, yd)){
|
||
gui.mouseDownLeftDisplay(xd, yd);
|
||
}
|
||
else{
|
||
gui.mouseDownLeftGraphics(x, y);
|
||
}
|
||
}
|
||
|
||
//graphics panel
|
||
else{
|
||
gui.mouseDownLeftGraphics(x, y);
|
||
}
|
||
}
|
||
|
||
//exit message box, has to be the last thing to do in this function
|
||
if(mainMessageBox.getEnabled()){
|
||
int button= 1;
|
||
if(mainMessageBox.mouseClick(x, y, button)) {
|
||
if(button==1) {
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
networkManager.getGameNetworkInterface()->quitGame(true);
|
||
quitGame();
|
||
}
|
||
else {
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
//close message box
|
||
mainMessageBox.setEnabled(false);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
void Game::mouseDownRight(int x, int y){
|
||
gui.mouseDownRightGraphics(x, y);
|
||
}
|
||
|
||
void Game::mouseUpLeft(int x, int y){
|
||
gui.mouseUpLeftGraphics(x, y);
|
||
}
|
||
|
||
void Game::mouseDoubleClickLeft(int x, int y){
|
||
const Metrics &metrics= Metrics::getInstance();
|
||
|
||
//display panel
|
||
if(metrics.isInDisplay(x, y) && !gui.isSelectingPos()){
|
||
int xd= x - metrics.getDisplayX();
|
||
int yd= y - metrics.getDisplayY();
|
||
if(gui.mouseValid(xd, yd)){
|
||
return;
|
||
}
|
||
}
|
||
|
||
//graphics panel
|
||
gui.mouseDoubleClickLeftGraphics(x, y);
|
||
}
|
||
|
||
void Game::mouseMove(int x, int y, const MouseState *ms){
|
||
const Metrics &metrics = Metrics::getInstance();
|
||
|
||
mouseX = x;
|
||
mouseY = y;
|
||
|
||
if (ms->get(mbCenter)) {
|
||
//if (input.isCtrlDown()) {
|
||
// float speed = input.isShiftDown() ? 1.f : 0.125f;
|
||
// float response = input.isShiftDown() ? 0.1875f : 0.0625f;
|
||
// gameCamera.moveForwardH((y - lastMousePos.y) * speed, response);
|
||
// gameCamera.moveSideH((x - lastMousePos.x) * speed, response);
|
||
//} else
|
||
{
|
||
//float ymult = Config::getInstance().getCameraInvertYAxis() ? -0.2f : 0.2f;
|
||
//float xmult = Config::getInstance().getCameraInvertXAxis() ? -0.2f : 0.2f;
|
||
float ymult = 0.2f;
|
||
float xmult = 0.2f;
|
||
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
|
||
gameCamera.transitionVH(-(y - lastMousePos.y) * ymult, (lastMousePos.x - x) * xmult);
|
||
mouseX=lastMousePos.x;
|
||
mouseY=lastMousePos.y;
|
||
Window::revertMousePos();
|
||
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
|
||
return;
|
||
}
|
||
}
|
||
else {
|
||
//main window
|
||
if(Window::isKeyDown() == false) {
|
||
if (y < 10) {
|
||
gameCamera.setMoveZ(-scrollSpeed);
|
||
}
|
||
else if (y > metrics.getVirtualH() - 10) {
|
||
gameCamera.setMoveZ(scrollSpeed);
|
||
}
|
||
else {
|
||
gameCamera.setMoveZ(0);
|
||
}
|
||
|
||
if (x < 10) {
|
||
gameCamera.setMoveX(-scrollSpeed);
|
||
}
|
||
else if (x > metrics.getVirtualW() - 10) {
|
||
gameCamera.setMoveX(scrollSpeed);
|
||
}
|
||
else {
|
||
gameCamera.setMoveX(0);
|
||
}
|
||
}
|
||
|
||
if (mainMessageBox.getEnabled()) {
|
||
mainMessageBox.mouseMove(x, y);
|
||
}
|
||
if (scriptManager.getMessageBox()->getEnabled()) {
|
||
scriptManager.getMessageBox()->mouseMove(x, y);
|
||
}
|
||
//else if (saveBox) {
|
||
// saveBox->mouseMove(x, y);
|
||
//} else {
|
||
// //graphics
|
||
gui.mouseMoveGraphics(x, y);
|
||
//}
|
||
}
|
||
|
||
//display
|
||
if (metrics.isInDisplay(x, y) && !gui.isSelecting() && !gui.isSelectingPos()) {
|
||
if (!gui.isSelectingPos()) {
|
||
gui.mouseMoveDisplay(x - metrics.getDisplayX(), y - metrics.getDisplayY());
|
||
}
|
||
}
|
||
|
||
lastMousePos.x = mouseX;
|
||
lastMousePos.y = mouseY;
|
||
}
|
||
|
||
void Game::eventMouseWheel(int x, int y, int zDelta) {
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
//gameCamera.transitionXYZ(0.0f, -(float)zDelta / 30.0f, 0.0f);
|
||
gameCamera.zoom((float)zDelta / 60.0f);
|
||
//gameCamera.setMoveY(1);
|
||
}
|
||
|
||
void Game::keyDown(char key){
|
||
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] key = %d\n",__FILE__,__FUNCTION__,__LINE__,key);
|
||
|
||
Lang &lang= Lang::getInstance();
|
||
bool speedChangesAllowed= !NetworkManager::getInstance().isNetworkGame();
|
||
|
||
//send key to the chat manager
|
||
chatManager.keyDown(key);
|
||
|
||
if(!chatManager.getEditEnabled()){
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] key = %d\n",__FILE__,__FUNCTION__,__LINE__,key);
|
||
|
||
if(key=='N'){
|
||
renderNetworkStatus= true;
|
||
}
|
||
else if(key=='M'){
|
||
showFullConsole= true;
|
||
}
|
||
else if(key=='E'){
|
||
for(int i=0; i<100; ++i){
|
||
string path= "screens/screen" + intToStr(i) + ".tga";
|
||
|
||
FILE *f= fopen(path.c_str(), "rb");
|
||
if(f==NULL){
|
||
Renderer::getInstance().saveScreen(path);
|
||
break;
|
||
}
|
||
else{
|
||
fclose(f);
|
||
}
|
||
}
|
||
}
|
||
|
||
//move camera left
|
||
else if(key==vkLeft){
|
||
gameCamera.setMoveX(-1);
|
||
}
|
||
|
||
//move camera right
|
||
else if(key==vkRight){
|
||
gameCamera.setMoveX(1);
|
||
}
|
||
|
||
//move camera up
|
||
else if(key==vkUp){
|
||
gameCamera.setMoveZ(1);
|
||
}
|
||
|
||
//move camera down
|
||
else if(key==vkDown){
|
||
gameCamera.setMoveZ(-1);
|
||
}
|
||
|
||
//change camera mode
|
||
else if(key=='F'){
|
||
gameCamera.switchState();
|
||
string stateString= gameCamera.getState()==GameCamera::sGame? lang.get("GameCamera"): lang.get("FreeCamera");
|
||
console.addLine(lang.get("CameraModeSet")+" "+ stateString);
|
||
}
|
||
|
||
//reset camera mode to normal
|
||
else if(key==' '){
|
||
gameCamera.resetPosition();
|
||
}
|
||
//pause
|
||
else if(key=='P'){
|
||
if(speedChangesAllowed){
|
||
if(paused){
|
||
console.addLine(lang.get("GameResumed"));
|
||
paused= false;
|
||
}
|
||
else{
|
||
console.addLine(lang.get("GamePaused"));
|
||
paused= true;
|
||
}
|
||
}
|
||
}
|
||
//switch display color
|
||
else if(key=='C'){
|
||
gui.switchToNextDisplayColor();
|
||
}
|
||
|
||
//increment speed
|
||
else if(key==vkAdd){
|
||
if(speedChangesAllowed){
|
||
incSpeed();
|
||
}
|
||
}
|
||
|
||
//decrement speed
|
||
else if(key==vkSubtract){
|
||
if(speedChangesAllowed){
|
||
decSpeed();
|
||
}
|
||
}
|
||
|
||
//exit
|
||
else if(key==vkEscape){
|
||
showMessageBox(lang.get("ExitGame?"), "", true);
|
||
}
|
||
|
||
//group
|
||
else if(key>='0' && key<'0'+Selection::maxGroups){
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] key = %d\n",__FILE__,__FUNCTION__,__LINE__,key);
|
||
|
||
gui.groupKey(key-'0');
|
||
}
|
||
|
||
//hotkeys
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] gameCamera.getState() = %d\n",__FILE__,__FUNCTION__,__LINE__,gameCamera.getState());
|
||
|
||
if(gameCamera.getState() == GameCamera::sGame){
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] key = %d\n",__FILE__,__FUNCTION__,__LINE__,key);
|
||
|
||
gui.hotKey(key);
|
||
}
|
||
else{
|
||
//rotate camera leftt
|
||
if(key=='A'){
|
||
gameCamera.setRotate(-1);
|
||
}
|
||
|
||
//rotate camera right
|
||
else if(key=='D'){
|
||
gameCamera.setRotate(1);
|
||
}
|
||
|
||
//camera up
|
||
else if(key=='S'){
|
||
gameCamera.setMoveY(1);
|
||
}
|
||
|
||
//camera down
|
||
else if(key=='W'){
|
||
gameCamera.setMoveY(-1);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
void Game::keyUp(char key){
|
||
|
||
if(chatManager.getEditEnabled()){
|
||
//send key to the chat manager
|
||
chatManager.keyUp(key);
|
||
}
|
||
else{
|
||
switch(key){
|
||
case 'N':
|
||
renderNetworkStatus= false;
|
||
break;
|
||
case 'M':
|
||
showFullConsole= false;
|
||
break;
|
||
case 'A':
|
||
case 'D':
|
||
gameCamera.setRotate(0);
|
||
break;
|
||
|
||
case 'W':
|
||
case 'S':
|
||
gameCamera.setMoveY(0);
|
||
break;
|
||
|
||
case vkUp:
|
||
case vkDown:
|
||
gameCamera.setMoveZ(0);
|
||
break;
|
||
|
||
case vkLeft:
|
||
case vkRight:
|
||
gameCamera.setMoveX(0);
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
|
||
void Game::keyPress(char c){
|
||
chatManager.keyPress(c);
|
||
}
|
||
|
||
void Game::quitGame(){
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
program->setState(new BattleEnd(program, world.getStats()));
|
||
}
|
||
|
||
// ==================== PRIVATE ====================
|
||
|
||
// ==================== render ====================
|
||
|
||
void Game::render3d(){
|
||
Chrono chrono;
|
||
chrono.start();
|
||
|
||
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
Renderer &renderer= Renderer::getInstance();
|
||
|
||
//init
|
||
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
renderer.reset3d();
|
||
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d renderFps = %d took msecs: %d\n",__FILE__,__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
|
||
|
||
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
chrono.start();
|
||
renderer.computeVisibleQuad();
|
||
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d renderFps = %d took msecs: %d\n",__FILE__,__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
|
||
|
||
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
chrono.start();
|
||
renderer.loadGameCameraMatrix();
|
||
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d renderFps = %d took msecs: %d\n",__FILE__,__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
|
||
|
||
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
chrono.start();
|
||
renderer.setupLighting();
|
||
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d renderFps = %d took msecs: %d\n",__FILE__,__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
|
||
|
||
//shadow map
|
||
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
chrono.start();
|
||
renderer.renderShadowsToTexture();
|
||
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d renderFps = %d took msecs: %d\n",__FILE__,__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
|
||
|
||
//clear buffers
|
||
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
chrono.start();
|
||
renderer.clearBuffers();
|
||
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d renderFps = %d took msecs: %d\n",__FILE__,__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
|
||
|
||
//surface
|
||
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
chrono.start();
|
||
renderer.renderSurface();
|
||
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d renderFps = %d took msecs: %d\n",__FILE__,__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
|
||
|
||
//selection circles
|
||
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
chrono.start();
|
||
renderer.renderSelectionEffects();
|
||
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d renderFps = %d took msecs: %d\n",__FILE__,__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
|
||
|
||
//units
|
||
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
chrono.start();
|
||
renderer.renderUnits();
|
||
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d renderFps = %d took msecs: %d\n",__FILE__,__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
|
||
|
||
//objects
|
||
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
chrono.start();
|
||
renderer.renderObjects();
|
||
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d renderFps = %d took msecs: %d\n",__FILE__,__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
|
||
|
||
//water
|
||
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
chrono.start();
|
||
renderer.renderWater();
|
||
renderer.renderWaterEffects();
|
||
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d renderFps = %d took msecs: %d\n",__FILE__,__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
|
||
|
||
//particles
|
||
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
chrono.start();
|
||
renderer.renderParticleManager(rsGame);
|
||
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d renderFps = %d took msecs: %d\n",__FILE__,__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
|
||
|
||
//mouse 3d
|
||
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
chrono.start();
|
||
renderer.renderMouse3d();
|
||
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d renderFps = %d took msecs: %d\n",__FILE__,__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
|
||
}
|
||
|
||
void Game::render2d(){
|
||
Renderer &renderer= Renderer::getInstance();
|
||
Config &config= Config::getInstance();
|
||
CoreData &coreData= CoreData::getInstance();
|
||
|
||
//init
|
||
renderer.reset2d();
|
||
|
||
//display
|
||
renderer.renderDisplay();
|
||
|
||
//minimap
|
||
if(!config.getBool("PhotoMode")){
|
||
renderer.renderMinimap();
|
||
}
|
||
|
||
//selection
|
||
renderer.renderSelectionQuad();
|
||
|
||
//exit message box
|
||
if(mainMessageBox.getEnabled()){
|
||
renderer.renderMessageBox(&mainMessageBox);
|
||
}
|
||
|
||
//script message box
|
||
if(!mainMessageBox.getEnabled() && scriptManager.getMessageBoxEnabled()){
|
||
renderer.renderMessageBox(scriptManager.getMessageBox());
|
||
}
|
||
|
||
//script display text
|
||
if(!scriptManager.getDisplayText().empty() && !scriptManager.getMessageBoxEnabled()){
|
||
renderer.renderText(
|
||
scriptManager.getDisplayText(), coreData.getMenuFontNormal(),
|
||
Vec3f(1.0f), 200, 680, false);
|
||
}
|
||
|
||
|
||
renderer.renderChatManager(&chatManager);
|
||
|
||
//debug info
|
||
|
||
string str;
|
||
if(config.getBool("DebugMode") || difftime(time(NULL),lastRenderLog2d) >= 1){
|
||
str+= "MouseXY: " + intToStr(mouseX) + "," + intToStr(mouseY)+"\n";
|
||
str+= "PosObjWord: " + intToStr(gui.getPosObjWorld().x) + "," + intToStr(gui.getPosObjWorld().y)+"\n";
|
||
str+= "Render FPS: "+intToStr(lastRenderFps)+"\n";
|
||
str+= "Update FPS: "+intToStr(lastUpdateFps)+"\n";
|
||
str+= "GameCamera pos: "+floatToStr(gameCamera.getPos().x)+","+floatToStr(gameCamera.getPos().y)+","+floatToStr(gameCamera.getPos().z)+"\n";
|
||
str+= "Time: "+floatToStr(world.getTimeFlow()->getTime())+"\n";
|
||
str+= "Triangle count: "+intToStr(renderer.getTriangleCount())+"\n";
|
||
str+= "Vertex count: "+intToStr(renderer.getPointCount())+"\n";
|
||
str+= "Frame count:"+intToStr(world.getFrameCount())+"\n";
|
||
|
||
//visible quad
|
||
Quad2i visibleQuad= renderer.getVisibleQuad();
|
||
|
||
str+= "Visible quad: ";
|
||
for(int i= 0; i<4; ++i){
|
||
str+= "(" + intToStr(visibleQuad.p[i].x) + "," +intToStr(visibleQuad.p[i].y) + ") ";
|
||
}
|
||
str+= "\n";
|
||
str+= "Visible quad area: " + floatToStr(visibleQuad.area()) +"\n";
|
||
|
||
// resources
|
||
for(int i=0; i<world.getFactionCount(); ++i){
|
||
str+= "Player "+intToStr(i)+" res: ";
|
||
for(int j=0; j<world.getTechTree()->getResourceTypeCount(); ++j){
|
||
str+= intToStr(world.getFaction(i)->getResource(j)->getAmount());
|
||
str+=" ";
|
||
}
|
||
str+="\n";
|
||
}
|
||
}
|
||
|
||
if(config.getBool("DebugMode") && gui.getShowDebugUI() == true) {
|
||
renderer.renderText(str, coreData.getMenuFontNormal(),
|
||
Vec3f(1.0f), 10, 500, false);
|
||
|
||
if(renderer.getAllowRenderUnitTitles() == false) {
|
||
renderer.setAllowRenderUnitTitles(true);
|
||
}
|
||
renderer.renderUnitTitles(coreData.getMenuFontNormal(),Vec3f(1.0f));
|
||
}
|
||
else {
|
||
if(renderer.getAllowRenderUnitTitles() == true) {
|
||
renderer.setAllowRenderUnitTitles(false);
|
||
}
|
||
}
|
||
|
||
//network status
|
||
if(renderNetworkStatus) {
|
||
renderer.renderText(
|
||
NetworkManager::getInstance().getGameNetworkInterface()->getNetworkStatus(),
|
||
coreData.getMenuFontNormal(),
|
||
Vec3f(1.0f), 20, 500, false);
|
||
}
|
||
|
||
//resource info
|
||
if(!config.getBool("PhotoMode")) {
|
||
renderer.renderResourceStatus();
|
||
renderer.renderConsole(&console,showFullConsole);
|
||
}
|
||
|
||
//2d mouse
|
||
renderer.renderMouse2d(mouseX, mouseY, mouse2d, gui.isSelectingPos()? 1.f: 0.f);
|
||
|
||
if(difftime(time(NULL),lastRenderLog2d) >= 1) {
|
||
lastRenderLog2d = time(NULL);
|
||
SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d Statistics: %s\n",__FILE__,__FUNCTION__,__LINE__,str.c_str());
|
||
|
||
SystemFlags::OutputDebug(SystemFlags::debugWorldSynch,"In [%s::%s] Line: %d Statistics: %s\n",__FILE__,__FUNCTION__,__LINE__,str.c_str());
|
||
}
|
||
}
|
||
|
||
|
||
// ==================== misc ====================
|
||
|
||
void Game::checkWinner(){
|
||
if(!gameOver){
|
||
if(gameSettings.getDefaultVictoryConditions()){
|
||
checkWinnerStandard();
|
||
}
|
||
else
|
||
{
|
||
checkWinnerScripted();
|
||
}
|
||
}
|
||
}
|
||
|
||
void Game::checkWinnerStandard(){
|
||
//lose
|
||
bool lose= false;
|
||
if(hasBuilding(world.getThisFaction()) == false) {
|
||
lose= true;
|
||
for(int i=0; i<world.getFactionCount(); ++i) {
|
||
if(world.getFaction(i)->isAlly(world.getThisFaction()) == false) {
|
||
world.getStats()->setVictorious(i);
|
||
}
|
||
}
|
||
gameOver= true;
|
||
// Let the poor user watch everything unfold
|
||
world.setFogOfWar(false);
|
||
// but don't let him cheat via teamchat
|
||
chatManager.setDisableTeamMode(true);
|
||
showLoseMessageBox();
|
||
}
|
||
|
||
//win
|
||
if(lose == false) {
|
||
bool win= true;
|
||
for(int i=0; i<world.getFactionCount(); ++i) {
|
||
if(i!=world.getThisFactionIndex()){
|
||
if(hasBuilding(world.getFaction(i)) && world.getFaction(i)->isAlly(world.getThisFaction()) == false) {
|
||
win= false;
|
||
}
|
||
}
|
||
}
|
||
|
||
//if win
|
||
if(win) {
|
||
for(int i=0; i< world.getFactionCount(); ++i) {
|
||
if(world.getFaction(i)->isAlly(world.getThisFaction())) {
|
||
world.getStats()->setVictorious(i);
|
||
}
|
||
}
|
||
gameOver= true;
|
||
// Let the happy winner view everything left in the world
|
||
world.setFogOfWar(false);
|
||
|
||
showWinMessageBox();
|
||
}
|
||
}
|
||
}
|
||
|
||
void Game::checkWinnerScripted(){
|
||
if(scriptManager.getGameOver()){
|
||
gameOver= true;
|
||
for(int i= 0; i<world.getFactionCount(); ++i){
|
||
if(scriptManager.getPlayerModifiers(i)->getWinner()){
|
||
world.getStats()->setVictorious(i);
|
||
}
|
||
}
|
||
if(scriptManager.getPlayerModifiers(world.getThisFactionIndex())->getWinner()){
|
||
showWinMessageBox();
|
||
}
|
||
else{
|
||
showLoseMessageBox();
|
||
}
|
||
}
|
||
}
|
||
|
||
bool Game::hasBuilding(const Faction *faction){
|
||
for(int i=0; i<faction->getUnitCount(); ++i){
|
||
if(faction->getUnit(i)->getType()->hasSkillClass(scBeBuilt)){
|
||
return true;
|
||
}
|
||
}
|
||
return false;
|
||
}
|
||
|
||
void Game::incSpeed(){
|
||
Lang &lang= Lang::getInstance();
|
||
switch(speed){
|
||
case sSlow:
|
||
speed= sNormal;
|
||
console.addLine(lang.get("GameSpeedSet")+" "+lang.get("Normal"));
|
||
break;
|
||
case sNormal:
|
||
speed= sFast;
|
||
console.addLine(lang.get("GameSpeedSet")+" "+lang.get("Fast"));
|
||
break;
|
||
default:
|
||
break;
|
||
}
|
||
}
|
||
|
||
void Game::decSpeed(){
|
||
Lang &lang= Lang::getInstance();
|
||
switch(speed){
|
||
case sNormal:
|
||
speed= sSlow;
|
||
console.addLine(lang.get("GameSpeedSet")+" "+lang.get("Slow"));
|
||
break;
|
||
case sFast:
|
||
speed= sNormal;
|
||
console.addLine(lang.get("GameSpeedSet")+" "+lang.get("Normal"));
|
||
break;
|
||
default:
|
||
break;
|
||
}
|
||
}
|
||
|
||
int Game::getUpdateLoops(){
|
||
if(paused){
|
||
return 0;
|
||
}
|
||
else if(speed==sFast){
|
||
return Config::getInstance().getInt("FastSpeedLoops");
|
||
}
|
||
else if(speed==sSlow){
|
||
return updateFps % 2 == 0? 1: 0;
|
||
}
|
||
return 1;
|
||
}
|
||
|
||
void Game::showLoseMessageBox(){
|
||
Lang &lang= Lang::getInstance();
|
||
|
||
NetworkManager &networkManager= NetworkManager::getInstance();
|
||
if(networkManager.isNetworkGame() == true && networkManager.getNetworkRole() == nrServer) {
|
||
showMessageBox(lang.get("YouLose")+", "+lang.get("ExitGameServer?"), lang.get("BattleOver"), false);
|
||
}
|
||
else {
|
||
showMessageBox(lang.get("YouLose")+", "+lang.get("ExitGame?"), lang.get("BattleOver"), false);
|
||
}
|
||
}
|
||
|
||
void Game::showWinMessageBox(){
|
||
Lang &lang= Lang::getInstance();
|
||
showMessageBox(lang.get("YouWin")+", "+lang.get("ExitGame?"), lang.get("BattleOver"), false);
|
||
}
|
||
|
||
void Game::showMessageBox(const string &text, const string &header, bool toggle){
|
||
if(!toggle){
|
||
mainMessageBox.setEnabled(false);
|
||
}
|
||
|
||
if(!mainMessageBox.getEnabled()){
|
||
mainMessageBox.setText(text);
|
||
mainMessageBox.setHeader(header);
|
||
mainMessageBox.setEnabled(true);
|
||
}
|
||
else{
|
||
mainMessageBox.setEnabled(false);
|
||
}
|
||
}
|
||
|
||
}}//end namespace
|