93 lines
2.1 KiB
C++
93 lines
2.1 KiB
C++
// ==============================================================
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// This file is part of Glest (www.glest.org)
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//
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// Copyright (C) 2001-2008 Martio Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#ifndef _GLEST_GAME_UPGRADE_H_
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#define _GLEST_GAME_UPGRADE_H_
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#include <vector>
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#include <string>
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using std::vector;
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namespace Glest{ namespace Game{
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class Unit;
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class UpgradeType;
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enum UpgradeState{
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usUpgrading,
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usUpgraded,
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upgradeStateCount
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};
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class UpgradeManager;
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class TotalUpgrade;
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// =====================================================
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// class Upgrade
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//
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/// A bonus to an UnitType
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// =====================================================
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class Upgrade{
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private:
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UpgradeState state;
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int factionIndex;
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const UpgradeType *type;
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friend class UpgradeManager;
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public:
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Upgrade(const UpgradeType *upgradeType, int factionIndex);
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private:
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//get
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UpgradeState getState() const;
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int getFactionIndex() const;
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const UpgradeType * getType() const;
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//set
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void setState(UpgradeState state);
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std::string toString() const;
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};
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// ===============================
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// class UpgradeManager
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// ===============================
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class UpgradeManager{
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private:
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typedef vector<Upgrade*> Upgrades;
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Upgrades upgrades;
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public:
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~UpgradeManager();
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int getUpgradeCount() const {return upgrades.size();}
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void startUpgrade(const UpgradeType *upgradeType, int factionIndex);
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void cancelUpgrade(const UpgradeType *upgradeType);
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void finishUpgrade(const UpgradeType *upgradeType);
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bool isUpgraded(const UpgradeType *upgradeType) const;
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bool isUpgrading(const UpgradeType *upgradeType) const;
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bool isUpgradingOrUpgraded(const UpgradeType *upgradeType) const;
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void computeTotalUpgrade(const Unit *unit, TotalUpgrade *totalUpgrade) const;
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std::string toString() const;
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};
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}}//end namespace
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#endif
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