MegaGlest/source/glest_game/network
Mark Vejvoda 085d4e4bfe - added more debug statements to try to track beta bugs
- added safer customization of ini files
- added ability to customize game keys
- added more error checking for ogg file loading
- added faction loader progress
- added a few more thread protections on custom menu
2010-06-12 18:27:39 +00:00
..
client_interface.cpp - fixed two nasty AI bugs which would cause out of synch and memory corruption problems 2010-06-08 07:40:32 +00:00
client_interface.h added ping times to UI 2010-06-04 19:42:58 +00:00
connection_slot.cpp bugfix in server connection slot shutdown processing, only update server listener if BEFORE game started, not after game exits 2010-06-03 23:00:31 +00:00
connection_slot.h attempt to fix threaded network send bug 2010-06-03 21:49:41 +00:00
masterserver_info.h first steps for masterserver join menu 2010-05-09 21:23:13 +00:00
network_interface.cpp - fixed two nasty AI bugs which would cause out of synch and memory corruption problems 2010-06-08 07:40:32 +00:00
network_interface.h added ping times to UI 2010-06-04 19:42:58 +00:00
network_manager.cpp * added missing #include "leak_dumper.h" to new cpp files 2010-03-27 07:09:34 +00:00
network_manager.h - Added partial threaded network server handling of incoming socket data to try to improve performance 2010-05-15 18:59:17 +00:00
network_message.cpp - fixed two nasty AI bugs which would cause out of synch and memory corruption problems 2010-06-08 07:40:32 +00:00
network_message.h - fixed two nasty AI bugs which would cause out of synch and memory corruption problems 2010-06-08 07:40:32 +00:00
network_types.cpp - made some stability improvements 2010-05-28 14:59:09 +00:00
network_types.h - fixed two nasty AI bugs which would cause out of synch and memory corruption problems 2010-06-08 07:40:32 +00:00
server_interface.cpp - added more debug statements to try to track beta bugs 2010-06-12 18:27:39 +00:00
server_interface.h added ping times to UI 2010-06-04 19:42:58 +00:00