MegaGlest/source
titiger 3eb9c05b4a Particlesystems can now be positioned unit height independend
In the faction.xml you can set teh following now:
<flat-particle-positions value="true"/>
By this the positions of the particle systems ( attack and unit particles ) 
can be done based of the units centered ground position and 
by this height independend.
2014-11-26 00:38:04 +01:00
..
g3d_viewer - unit particles now support minHp / mapHp tags 2014-11-18 21:38:46 -08:00
glest_game Particlesystems can now be positioned unit height independend 2014-11-26 00:38:04 +01:00
glest_map_editor - missed some updates 2014-01-24 09:50:17 -08:00
masterserver Merge branch 'master' of https://github.com/MegaGlest/megaglest-source 2014-01-18 17:16:44 -06:00
shared_lib - attempt to improve mutex locking in irc client code to avoid dead locks 2014-11-20 17:51:24 -08:00
tests - updated unit test to compile on windows 2014-02-07 15:42:00 -08:00
tools newest blender exporter from Yggdrasil (thanks!!) . Works with blender 2.69 and later and fixes a serious bug with normals and too many exported vertices. 2014-01-17 23:14:40 +01:00
.gitignore - unit particles now support minHp / mapHp tags 2014-11-18 21:38:46 -08:00