..
map.cpp
- got built in memory leak working. Just edit leak_dumper.h and uncomment:
2012-04-14 21:21:09 +00:00
map.h
- got built in memory leak working. Just edit leak_dumper.h and uncomment:
2012-04-14 21:21:09 +00:00
minimap.cpp
- fix saved games in headless server mode
2012-03-14 23:25:47 +00:00
minimap.h
- a ton more load game state now working (including commands)
2012-03-13 15:21:25 +00:00
scenario.cpp
- got built in memory leak working. Just edit leak_dumper.h and uncomment:
2012-04-14 21:21:09 +00:00
scenario.h
- added new lua function to display playername:
2012-01-05 00:45:17 +00:00
surface_atlas.cpp
- got built in memory leak working. Just edit leak_dumper.h and uncomment:
2012-04-14 21:21:09 +00:00
surface_atlas.h
- fixed Martiño Figueroa's name in all copyrights in source code
2011-12-14 07:40:48 +00:00
tileset.cpp
- got built in memory leak working. Just edit leak_dumper.h and uncomment:
2012-04-14 21:21:09 +00:00
tileset.h
- initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml
2012-03-10 03:27:25 +00:00
time_flow.cpp
- restore timeflow and gamecamera on load game
2012-03-12 23:40:54 +00:00
time_flow.h
- initial loading logic for loading of saved games.
2012-03-12 23:08:22 +00:00
unit_updater.cpp
- got built in memory leak working. Just edit leak_dumper.h and uncomment:
2012-04-14 21:21:09 +00:00
unit_updater.h
- bugfix for game save and load (string buffer was too small for one item)
2012-03-13 21:58:31 +00:00
water_effects.cpp
- fixed Martiño Figueroa's name in all copyrights in source code
2011-12-14 07:40:48 +00:00
water_effects.h
- fixed Martiño Figueroa's name in all copyrights in source code
2011-12-14 07:40:48 +00:00
world.cpp
- got built in memory leak working. Just edit leak_dumper.h and uncomment:
2012-04-14 21:21:09 +00:00
world.h
- added new lua method for setting the direct position of a unit (can be used for teleporting):
2012-04-11 05:41:40 +00:00