MegaGlest/source/glest_game/type_instances
Mark Vejvoda 3b8dd289ac - updated cmake to check for support of backtraces in gcc compiler
- fixed numerous bugs / warnings from cppcheck
2012-04-16 19:29:37 +00:00
..
command.cpp Highlighting rendering without cycling through all units each frame ... 2012-04-04 22:57:32 +00:00
command.h - a ton more load game state now working (including commands) 2012-03-13 15:21:25 +00:00
faction.cpp - updated cmake to check for support of backtraces in gcc compiler 2012-04-16 19:29:37 +00:00
faction.h - added logic to delay AI player from path finding more than 10 units per frame (we make him think he is blocked and he will retry another frame) 2012-03-31 19:50:45 +00:00
object.cpp Improved resource object selection implementation which allows highlight effects now too. 2012-04-04 00:30:16 +00:00
object.h Improved resource object selection implementation which allows highlight effects now too. 2012-04-04 00:30:16 +00:00
resource.cpp - a ton more load game state now working (including commands) 2012-03-13 15:21:25 +00:00
resource.h - a ton more load game state now working (including commands) 2012-03-13 15:21:25 +00:00
unit.cpp - fix headless server crash due to new call to setgama in headless mode 2012-04-16 06:14:10 +00:00
unit.h - added new lua method for setting the direct position of a unit (can be used for teleporting): 2012-04-11 05:41:40 +00:00
upgrade.cpp - got built in memory leak working. Just edit leak_dumper.h and uncomment: 2012-04-14 21:21:09 +00:00
upgrade.h - a ton more load game state now working (including commands) 2012-03-13 15:21:25 +00:00