MegaGlest/source/glest_game/gui
Mark Vejvoda 8c0bf75bf5 - got built in memory leak working. Just edit leak_dumper.h and uncomment:
//#define SL_LEAK_DUMP
- got better / more accurate stack dumps when we detect errors in game.
- Both of these need to be worked on in windows next, win32 may not compile for now until i fix it on that platform.
- BE VERY CAREFUL when working in leak_dumper.* it may cause GCC and your system to crash if you don't know what you are doing!
2012-04-14 21:21:09 +00:00
..
display.cpp - got built in memory leak working. Just edit leak_dumper.h and uncomment: 2012-04-14 21:21:09 +00:00
display.h - added command groups and unit selection to save / load game info 2012-03-15 07:09:36 +00:00
gui.cpp - code cleanup based on cppcheck report 2012-04-05 03:53:59 +00:00
gui.h - fixed segfault when a unit is selected and they die (this is a long standing bug and not related to savegame) 2012-04-12 15:38:53 +00:00
selection.cpp - added command groups and unit selection to save / load game info 2012-03-15 07:09:36 +00:00
selection.h - added command groups and unit selection to save / load game info 2012-03-15 07:09:36 +00:00