MegaGlest/source/glest_game/game
Mark Vejvoda 8c0bf75bf5 - got built in memory leak working. Just edit leak_dumper.h and uncomment:
//#define SL_LEAK_DUMP
- got better / more accurate stack dumps when we detect errors in game.
- Both of these need to be worked on in windows next, win32 may not compile for now until i fix it on that platform.
- BE VERY CAREFUL when working in leak_dumper.* it may cause GCC and your system to crash if you don't know what you are doing!
2012-04-14 21:21:09 +00:00
..
chat_manager.cpp - got built in memory leak working. Just edit leak_dumper.h and uncomment: 2012-04-14 21:21:09 +00:00
chat_manager.h - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
commander.cpp - got built in memory leak working. Just edit leak_dumper.h and uncomment: 2012-04-14 21:21:09 +00:00
commander.h - added a status message while replaying commands 2012-03-20 05:58:24 +00:00
console.cpp - got built in memory leak working. Just edit leak_dumper.h and uncomment: 2012-04-14 21:21:09 +00:00
console.h - cleanup of console and button placement in load game menu 2012-03-20 15:01:18 +00:00
game.cpp - got built in memory leak working. Just edit leak_dumper.h and uncomment: 2012-04-14 21:21:09 +00:00
game.h "save game" in ingame menu( I don't know how a quick "load last saved game" ould work from ingame menu :-/ ) 2012-04-13 23:13:02 +00:00
game_camera.cpp - restore timeflow and gamecamera on load game 2012-03-12 23:40:54 +00:00
game_camera.h - restore timeflow and gamecamera on load game 2012-03-12 23:40:54 +00:00
game_constants.h - added a new EnumParser class to convert enum to string and vice versa 2012-03-31 05:54:24 +00:00
game_settings.h - updated loading games to translate tutorials and scenario paths 2012-03-31 20:58:33 +00:00
script_manager.cpp - got built in memory leak working. Just edit leak_dumper.h and uncomment: 2012-04-14 21:21:09 +00:00
script_manager.h - added new lua method for setting the direct position of a unit (can be used for teleporting): 2012-04-11 05:41:40 +00:00
stats.cpp new switches "count-unit-death-in-stats", "count-unit-production-in-stats" and "count-unit-kill-in-stats" for unit.xml ( allows better "resource" production for example ) 2012-03-30 23:38:05 +00:00
stats.h new switches "count-unit-death-in-stats", "count-unit-production-in-stats" and "count-unit-kill-in-stats" for unit.xml ( allows better "resource" production for example ) 2012-03-30 23:38:05 +00:00