MegaGlest/source/glest_game/main
titiger ea2b4bcc7f Headless servers should not precalculate CRCs.
This creates too much load when more than one server is running on 
the same machine.
2014-09-25 23:50:37 +02:00
..
battle_end.cpp - additional bugfix when restoring last game settings 2014-01-26 19:22:27 -08:00
battle_end.h - modified game time to be game duration instead as that is more useful for players who want to see in game clock info 2013-12-17 13:26:58 -08:00
intro.cpp Start to abstract model 2013-12-05 16:17:41 +01:00
intro.h cleanup from cppcheck 1.62 2013-11-14 16:42:22 +00:00
macosx_main.h - updated copyright headers is some files that had them missing 2012-08-02 00:57:28 +00:00
macosx_main.m - updated copyright headers is some files that had them missing 2012-08-02 00:57:28 +00:00
main.cpp Headless servers should not precalculate CRCs. 2014-09-25 23:50:37 +02:00
main.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
program.cpp - moved core game data asset loading into lazy load methods to try to improve the startup speed of megaglest. 2013-12-27 22:00:29 -08:00
program.h - attempt ot get fine details of performance bottlenecks 2013-11-11 08:28:15 +00:00