MegaGlest/source/glest_game/graphics
titison 38ca1fd3f9 Unit and Splash particles can be speeded up.
You can set a constant value and a relative value.
2014-07-26 13:56:29 +02:00
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particle_type.cpp Unit and Splash particles can be speeded up. 2014-07-26 13:56:29 +02:00
particle_type.h Unit and Splash particles can be speeded up. 2014-07-26 13:56:29 +02:00
renderer.cpp Shake without effecting the real camera pos 2014-02-04 21:14:52 +01:00
renderer.h - in team mode always render two set of resources: 2014-01-29 22:47:55 -08:00
unit_particle_type.cpp Unit and Splash particles can be speeded up. 2014-07-26 13:56:29 +02:00
unit_particle_type.h unit particles can be bound to first vertice of meshes ( <meshName value="part1.001" /> ) 2014-01-04 18:40:00 +01:00