MegaGlest/source/glest_game/type_instances
Mark Vejvoda cd2177fc1e attempt to see if this fixes long standing out of synch bugs 2013-05-23 00:33:30 +00:00
..
command.cpp - code cleanup from cppcheck 2012-10-20 07:15:13 +00:00
command.h - if unit harvests a resource, stops and harvest the same type again they do not need to return to the store house 2013-02-12 21:51:25 +00:00
faction.cpp attempt to see if this fixes long standing out of synch bugs 2013-05-23 00:33:30 +00:00
faction.h added logging of threaded unit actions 2013-05-21 05:43:57 +00:00
object.cpp In graphics option new screenmodes are "tested" now. 2013-05-19 12:30:10 +00:00
object.h In graphics option new screenmodes are "tested" now. 2013-05-19 12:30:10 +00:00
resource.cpp - added the beginning work to support translatable techtrees 2012-05-02 20:46:47 +00:00
resource.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
unit.cpp attempt to see if this fixes long standing out of synch bugs 2013-05-23 00:33:30 +00:00
unit.h attempt to see if this fixes long standing out of synch bugs 2013-05-23 00:33:30 +00:00
upgrade.cpp - lots more code cleanup, using safe buffer size code to avoid buffer overflows 2012-10-19 01:31:20 +00:00
upgrade.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00