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map.cpp
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- attempt to bugfix windows using proper printf syntax for data types
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2012-11-10 06:37:23 +00:00 |
map.h
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- a bit more code cleanup from cppcheck
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2012-10-24 06:54:10 +00:00 |
minimap.cpp
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- fix saved games in headless server mode
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2012-03-14 23:25:47 +00:00 |
minimap.h
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- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
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2012-04-20 01:04:05 +00:00 |
scenario.cpp
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- lots more code cleanup, using safe buffer size code to avoid buffer overflows
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2012-10-19 01:31:20 +00:00 |
scenario.h
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- added more error checking in scenarios
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2012-07-18 00:21:39 +00:00 |
surface_atlas.cpp
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- lots more code cleanup, using safe buffer size code to avoid buffer overflows
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2012-10-19 01:31:20 +00:00 |
surface_atlas.h
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- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
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2012-04-20 01:04:05 +00:00 |
tileset.cpp
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- lots more code cleanup, using safe buffer size code to avoid buffer overflows
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2012-10-19 01:31:20 +00:00 |
tileset.h
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- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
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2012-04-20 01:04:05 +00:00 |
time_flow.cpp
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- updated to not segfault when loading a saved game and tileset is not found
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2012-05-11 19:52:34 +00:00 |
time_flow.h
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- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
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2012-04-20 01:04:05 +00:00 |
unit_updater.cpp
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- lots more code cleanup, using safe buffer size code to avoid buffer overflows
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2012-10-19 01:31:20 +00:00 |
unit_updater.h
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- removed pathfinder from GAE and all references
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2012-09-22 21:39:13 +00:00 |
water_effects.cpp
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- fixed Martiño Figueroa's name in all copyrights in source code
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2011-12-14 07:40:48 +00:00 |
water_effects.h
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- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
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2012-04-20 01:04:05 +00:00 |
world.cpp
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- bugfix if user clicks around while game loading
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2012-10-26 04:35:14 +00:00 |
world.h
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- added new lua method for Muwuum:
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2012-10-17 20:15:50 +00:00 |