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MegaGlest
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3401673918
MegaGlest
/
source
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glest_game
History
Titus Tscharntke
3401673918
forgot to checkin
2011-06-23 21:14:00 +00:00
..
ai
fixes build bug reported in forum/ adds some better mega-cpu behaviour / fixed some bugs ( I hopefully did not added new ones :-D )
2011-06-20 23:51:13 +00:00
facilities
- better quality font rendering and performance still good.
2011-06-10 04:34:58 +00:00
game
switch for rain/snow ; multipliers visible ; server can set his state too
2011-06-20 23:48:22 +00:00
global
- some small font centering adjustments
2011-06-12 01:32:02 +00:00
graphics
- render battle end screen to texture buffer on first render so it takes less fps to render after the 1st frame
2011-06-12 05:54:54 +00:00
gui
- bugfix for group key camera movement (respect different group keys being pressed)
2011-06-10 16:59:19 +00:00
main
- bugfix for commandline for setting video settings (fullscreen was interpreted in the opposite manner)
2011-06-14 21:35:21 +00:00
menu
switch for rain/snow ; multipliers visible ; server can set his state too
2011-06-20 23:48:22 +00:00
network
- added extra mutex guard when closing connection slots to try to fix parallel close connections from causing errors.
2011-05-20 19:44:33 +00:00
sound
- performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method.
2011-03-28 03:54:23 +00:00
type_instances
switch for non rotatable objets in tilesets; cleaned up the way the particles were bound to tileset objects
2011-06-22 20:26:39 +00:00
types
forgot to checkin
2011-06-23 21:14:00 +00:00
world
switch for non rotatable objets in tilesets; cleaned up the way the particles were bound to tileset objects
2011-06-22 20:26:39 +00:00
CMakeLists.txt
- bugfix for make install from svn folder structure
2011-06-02 16:18:29 +00:00