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chat_manager.cpp
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internet menu updated ( work in progress ) ; checkboxes ; lines
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2010-12-27 00:59:57 +00:00 |
chat_manager.h
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internet menu updated ( work in progress ) ; checkboxes ; lines
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2010-12-27 00:59:57 +00:00 |
commander.cpp
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- some additional AI caching for improved performance
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2010-11-11 08:02:50 +00:00 |
commander.h
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- added leak_dumper header all over the place (not yet functional in linux)
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2010-09-07 05:25:40 +00:00 |
console.cpp
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internet menu updated ( work in progress ) ; checkboxes ; lines
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2010-12-27 00:59:57 +00:00 |
console.h
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internet menu updated ( work in progress ) ; checkboxes ; lines
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2010-12-27 00:59:57 +00:00 |
game.cpp
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- bugfix, threaded logging was NOT ever enabled because of a timing bug. Now threaded logging is enabled by default.
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2010-12-25 09:15:49 +00:00 |
game.h
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you can attack teammates again; fix for attack queuing, units don't walk to dead bodies if next attack command is in queue ;
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2010-12-20 20:01:14 +00:00 |
game_camera.cpp
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- added some initial work to support FBO (frame buffer objects)
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2010-11-01 16:44:05 +00:00 |
game_camera.h
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- added ability to turn on photo mode and zoom out while in a non network game (default key is f8)
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2010-10-30 03:03:44 +00:00 |
game_constants.h
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- bugfix for new CPU multiplier constants for VC++ compiler
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2010-12-11 08:00:49 +00:00 |
game_settings.h
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- added a new bit style gamesetting flag for future new game settings.
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2010-12-19 08:04:25 +00:00 |
script_manager.cpp
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- fixed some misc code bugs (incorrect assignment) and cleaned up some compiler warnings
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2010-10-21 01:07:11 +00:00 |
script_manager.h
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renamed/fixed lua function enableHunger to enableConsume and disableAI now disables consume too ( to stay somehow compatible with the former behaviour )
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2010-09-08 19:00:22 +00:00 |
stats.cpp
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- another attempt to fix ultifd's game end issue
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2010-08-06 03:55:17 +00:00 |
stats.h
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endgame stats screen shows multiplier now for CPU players
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2010-11-11 21:41:13 +00:00 |