MegaGlest/source/glest_game/game
SoftCoder 08af18429d - stubbed out use of xerces as no code was using it any longer. Xerces is no longer a requirement to build, we have been using rapidxml for a long time now. For now the MACRO: WANT_XERCES will build Xerces support into th egame, but it is still not used. We will likely deprecate xerces from megaglest soon. 2014-01-25 17:09:52 -08:00
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chat_manager.cpp - cppcheck code cleanup 2013-12-14 18:07:22 -08:00
chat_manager.h - lots of code cleanup from the cppcheck 2012-09-22 20:13:57 +00:00
commander.cpp - attempt to fix null pointer segfault on masterserver found by tomreyn 2014-01-08 12:48:56 -08:00
commander.h - bugfix for chrono class calcs causing group camera recall to fail (And numerous other problems) 2013-12-24 22:27:44 -08:00
console.cpp - a few minor bug fixes related to code warnings 2013-11-19 06:14:06 +00:00
console.h - windows x64 updates to get things compiling on vc2012 x64 2013-11-02 11:04:52 +00:00
game.cpp - stubbed out use of xerces as no code was using it any longer. Xerces is no longer a requirement to build, we have been using rapidxml for a long time now. For now the MACRO: WANT_XERCES will build Xerces support into th egame, but it is still not used. We will likely deprecate xerces from megaglest soon. 2014-01-25 17:09:52 -08:00
game.h - attempt to do better lag handling (pause game up to 3 times for lagging clients then disconnect) 2014-01-02 13:56:37 -08:00
game_camera.cpp CameraMoveSpeed can be modified 2014-01-11 15:53:53 +01:00
game_camera.h - updated to support building with clang compiler (And cleaned up clang warnings from initial compile). Edit build-mg.sh and read the clang section as to how to build. 2013-11-19 21:57:28 +00:00
game_constants.h ensure pre cache crc thread does not interfere with running game 2013-11-10 19:47:04 +00:00
game_settings.h - bugfix for saving / loading booleans in a lua table 2013-12-30 09:28:25 -08:00
script_manager.cpp - added new LUA method getFactionPlayerType 2014-01-04 09:34:49 -08:00
script_manager.h - added new LUA method getFactionPlayerType 2014-01-04 09:34:49 -08:00
stats.cpp - code cleanup based on additional gcc warnings 2013-11-19 06:42:32 +00:00
stats.h - added game statistics gathering and saving on masterserver. 2013-10-31 00:57:36 +00:00