MegaGlest/source/glest_game/types
Mark Vejvoda 030582c1ef - added a new EnumParser class to convert enum to string and vice versa
- factions can now customize some more of the AI behavior
2012-03-31 05:54:24 +00:00
..
command_type.cpp - bugfix for network scenarios to NOT close unconnected network slots before loading, they will turn into AI players (this is required because the scenario code may require those factions) 2012-03-27 03:23:03 +00:00
command_type.h - bugfix for network scenarios to NOT close unconnected network slots before loading, they will turn into AI players (this is required because the scenario code may require those factions) 2012-03-27 03:23:03 +00:00
damage_multiplier.cpp - initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml 2012-03-10 03:27:25 +00:00
damage_multiplier.h - initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml 2012-03-10 03:27:25 +00:00
element_type.cpp - bugfix for network scenarios to NOT close unconnected network slots before loading, they will turn into AI players (this is required because the scenario code may require those factions) 2012-03-27 03:23:03 +00:00
element_type.h - bugfix for network scenarios to NOT close unconnected network slots before loading, they will turn into AI players (this is required because the scenario code may require those factions) 2012-03-27 03:23:03 +00:00
faction_type.cpp - added a new EnumParser class to convert enum to string and vice versa 2012-03-31 05:54:24 +00:00
faction_type.h - added a new EnumParser class to convert enum to string and vice versa 2012-03-31 05:54:24 +00:00
object_type.cpp - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
object_type.h - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
resource_type.cpp - a ton more load game state now working (including commands) 2012-03-13 15:21:25 +00:00
resource_type.h - initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml 2012-03-10 03:27:25 +00:00
skill_type.cpp - bugfixes and code cleanup found using cppcheck 2012-03-28 06:25:57 +00:00
skill_type.h - corrected multiple model processing based on hp 2012-03-24 18:30:49 +00:00
tech_tree.cpp - initial loading logic for loading of saved games. 2012-03-12 23:08:22 +00:00
tech_tree.h - initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml 2012-03-10 03:27:25 +00:00
tileset_model_type.cpp - tilesets now support animated models: 2012-03-26 23:24:29 +00:00
tileset_model_type.h - tilesets now support animated models: 2012-03-26 23:24:29 +00:00
unit_type.cpp new switches "count-unit-death-in-stats", "count-unit-production-in-stats" and "count-unit-kill-in-stats" for unit.xml ( allows better "resource" production for example ) 2012-03-30 23:38:05 +00:00
unit_type.h new switches "count-unit-death-in-stats", "count-unit-production-in-stats" and "count-unit-kill-in-stats" for unit.xml ( allows better "resource" production for example ) 2012-03-30 23:38:05 +00:00
upgrade_type.cpp - a ton more load game state now working (including commands) 2012-03-13 15:21:25 +00:00
upgrade_type.h - a ton more load game state now working (including commands) 2012-03-13 15:21:25 +00:00