MegaGlest/source/glest_game/world
Mark Vejvoda 2f885406e0 - added logic to delay AI player from path finding more than 10 units per frame (we make him think he is blocked and he will retry another frame) 2012-03-31 19:50:45 +00:00
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map.cpp Map heightFactors above 100 are handled like heightFactor=heightFactor/100. By this you can have an effective heightFactor of 1.5 for a map now if you enter 150 in the map editor. 2012-03-29 20:18:20 +00:00
map.h - fixed saved / load game to restore terrain 2012-03-17 20:59:03 +00:00
minimap.cpp - fix saved games in headless server mode 2012-03-14 23:25:47 +00:00
minimap.h - a ton more load game state now working (including commands) 2012-03-13 15:21:25 +00:00
scenario.cpp - allow for a scenario based faction to be 'neutral' by specifying a team # of 9 2012-03-30 05:53:33 +00:00
scenario.h - added new lua function to display playername: 2012-01-05 00:45:17 +00:00
surface_atlas.cpp - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
surface_atlas.h - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
tileset.cpp - tilesets now support animated models: 2012-03-26 23:24:29 +00:00
tileset.h - initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml 2012-03-10 03:27:25 +00:00
time_flow.cpp - restore timeflow and gamecamera on load game 2012-03-12 23:40:54 +00:00
time_flow.h - initial loading logic for loading of saved games. 2012-03-12 23:08:22 +00:00
unit_updater.cpp new switch "count-kill-for-unit-upgrade" if a unit has set this switch to false , killing it does not count up the number of kills of the attacking unit. 2012-03-31 10:14:42 +00:00
unit_updater.h - bugfix for game save and load (string buffer was too small for one item) 2012-03-13 21:58:31 +00:00
water_effects.cpp - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
water_effects.h - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
world.cpp - added logic to delay AI player from path finding more than 10 units per frame (we make him think he is blocked and he will retry another frame) 2012-03-31 19:50:45 +00:00
world.h - added some more lua commands: 2012-03-30 07:10:14 +00:00