MegaGlest/source/glest_game
2010-12-08 07:01:24 +00:00
..
ai - some intial changes to support cross-compilation under mingw 2010-12-04 23:19:43 +00:00
facilities - updated to display MINGW client platform 2010-12-08 07:01:24 +00:00
game - finally found and fixed out of synch related to AI. 2010-11-30 23:32:39 +00:00
global - added stack trace for windows users when exceptions occur (snagged the idea from sauerbraten) 2010-11-05 06:46:30 +00:00
graphics more fixes for editor 2010-12-05 01:33:28 +00:00
gui - bugfix for cancel icon displaying when unit has only the 'stop' command active 2010-10-28 18:31:12 +00:00
main - some intial changes to support cross-compilation under mingw 2010-12-04 23:19:43 +00:00
menu - better stability of menu navigation and threads 2010-12-07 06:12:51 +00:00
network - updated thread handling slightly in menus to make things more stable 2010-12-05 01:52:38 +00:00
sound - attempt to cfix mysterious exit crash 2010-09-09 00:05:12 +00:00
type_instances - changed debug world synch formatting so on xplatform we don't have issues with filename and other header tag items 2010-12-01 23:38:03 +00:00
types - some additional AI caching for improved performance 2010-11-11 08:02:50 +00:00
world - some intial changes to support cross-compilation under mingw 2010-12-04 23:19:43 +00:00
CMakeLists.txt - applied Mac osX patch #4 from GeoVah (thank you) 2010-09-24 15:26:16 +00:00