134 lines
3.4 KiB
C++
134 lines
3.4 KiB
C++
// ==============================================================
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// This file is part of Glest (www.glest.org)
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//
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// Copyright (C) 2001-2008 Marti<74>o Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#include "logger.h"
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#include "util.h"
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#include "renderer.h"
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#include "core_data.h"
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#include "metrics.h"
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#include "lang.h"
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#include "graphics_interface.h"
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#include "game_constants.h"
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#include "game_util.h"
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#include "leak_dumper.h"
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using namespace std;
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using namespace Shared::Graphics;
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using namespace Shared::Util;
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namespace Glest{ namespace Game{
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// =====================================================
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// class Logger
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// =====================================================
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const int Logger::logLineCount= 15;
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// ===================== PUBLIC ========================
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Logger::Logger() {
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string logs_path = getGameReadWritePath(GameConstants::path_logs_CacheLookupKey);
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fileName= logs_path + "log.txt";
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loadingTexture=NULL;
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showProgressBar = false;
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}
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Logger::~Logger() {
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}
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Logger & Logger::getInstance() {
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static Logger logger;
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return logger;
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}
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void Logger::add(const string &str, bool renderScreen) {
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FILE *f=fopen(fileName.c_str(), "at+");
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if(f!=NULL){
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fprintf(f, "%s\n", str.c_str());
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fclose(f);
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}
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current= str;
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if(renderScreen){
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renderLoadingScreen();
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}
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}
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void Logger::clear() {
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string s="Log file\n";
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FILE *f= fopen(fileName.c_str(), "wt+");
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if(f==NULL){
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throw runtime_error("Error opening log file"+ fileName);
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}
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fprintf(f, "%s", s.c_str());
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fprintf(f, "\n");
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fclose(f);
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}
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void Logger::loadLoadingScreen(string filepath) {
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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if(filepath=="")
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{
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loadingTexture=NULL;
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}
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else
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{
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] filepath = [%s]\n",__FILE__,__FUNCTION__,__LINE__,filepath.c_str());
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loadingTexture = Renderer::findFactionLogoTexture(filepath);
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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}
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}
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// ==================== PRIVATE ====================
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void Logger::renderLoadingScreen() {
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Renderer &renderer= Renderer::getInstance();
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CoreData &coreData= CoreData::getInstance();
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const Metrics &metrics= Metrics::getInstance();
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renderer.reset2d();
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renderer.clearBuffers();
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if(loadingTexture == NULL) {
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renderer.renderBackground(CoreData::getInstance().getBackgroundTexture());
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}
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else{
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renderer.renderBackground(loadingTexture);
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}
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renderer.renderText(
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state, coreData.getMenuFontBig(), Vec3f(1.f),
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metrics.getVirtualW()/4, 65*metrics.getVirtualH()/100, false);
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renderer.renderText(
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current, coreData.getMenuFontNormal(), 1.0f,
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metrics.getVirtualW()/4,
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62*metrics.getVirtualH()/100, false);
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if(showProgressBar == true) {
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renderer.renderProgressBar(
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progress,
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metrics.getVirtualW()/4,
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59*metrics.getVirtualH()/100,
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coreData.getDisplayFontSmall(),
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350,""); // no string here, because it has to be language specific and does not give much information
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}
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renderer.swapBuffers();
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}
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}}//end namespace
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