63 lines
1.5 KiB
C++
63 lines
1.5 KiB
C++
// ==============================================================
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// This file is part of Glest (www.glest.org)
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//
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// Copyright (C) 2001-2008 Martio Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#ifndef _GLEST_GAME_RESOURCE_H_
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#define _GLEST_GAME_RESOURCE_H_
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#include <string>
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#include "vec.h"
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#include "platform_common.h"
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#include "leak_dumper.h"
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using std::string;
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using std::map;
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namespace Glest{ namespace Game{
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using Shared::Graphics::Vec2i;
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using Shared::PlatformCommon::ValueCheckerVault;
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class ResourceType;
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// =====================================================
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// class Resource
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//
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/// Amount of a given ResourceType
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// =====================================================
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class Resource : public ValueCheckerVault {
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private:
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int amount;
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const ResourceType *type;
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Vec2i pos;
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int balance;
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public:
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Resource();
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void init(const ResourceType *rt, int amount);
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void init(const ResourceType *rt, const Vec2i &pos);
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const ResourceType * getType() const {return type;}
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Vec2i getPos() const {return pos;}
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int getAmount() const;
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int getBalance() const;
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string getDescription() const;
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void setAmount(int amount);
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void setBalance(int balance);
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bool decAmount(int i);
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};
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}}// end namespace
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#endif
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