MegaGlest/source/glest_game/type_instances
Mark Vejvoda c39da4cd69 - code cleanup from cppcheck 2012-10-06 02:10:23 +00:00
..
command.cpp Highlighting rendering without cycling through all units each frame ... 2012-04-04 22:57:32 +00:00
command.h - lots of code cleanup from the cppcheck 2012-09-22 20:13:57 +00:00
faction.cpp - code cleanup from cppcheck 2012-10-06 02:10:23 +00:00
faction.h - some in progress pathfinder work 2012-05-04 21:03:52 +00:00
object.cpp - fix win32 build 2012-04-16 20:15:57 +00:00
object.h - lots of code cleanup from the cppcheck 2012-09-22 20:13:57 +00:00
resource.cpp - added the beginning work to support translatable techtrees 2012-05-02 20:46:47 +00:00
resource.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
unit.cpp removed camera stuff from unit and the camera following a unit is much more smooth now. ( Not finished, work in progress ) 2012-09-26 00:15:37 +00:00
unit.h removed camera stuff from unit and the camera following a unit is much more smooth now. ( Not finished, work in progress ) 2012-09-26 00:15:37 +00:00
upgrade.cpp - got built in memory leak working. Just edit leak_dumper.h and uncomment: 2012-04-14 21:21:09 +00:00
upgrade.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00