MegaGlest/source/glest_game/ai
Mark Vejvoda 2a80dd7c3c - more cppcheck code cleanup 2012-10-06 03:42:31 +00:00
..
ai.cpp - code cleanup from cppcheck 2012-10-06 02:10:23 +00:00
ai.h - added new over-ridable minimum spacing between buildings for the AI player 2012-04-02 16:11:13 +00:00
ai_interface.cpp - fix win32 build 2012-04-16 20:15:57 +00:00
ai_interface.h - bugfix for network scenarios to NOT close unconnected network slots before loading, they will turn into AI players (this is required because the scenario code may require those factions) 2012-03-27 03:23:03 +00:00
ai_rule.cpp - more cppcheck code cleanup 2012-10-06 03:42:31 +00:00
ai_rule.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
path_finder.cpp - removed deprecated 'fast' pathfinder that wasn't fast enough and is not going to be used 2012-09-22 21:05:06 +00:00
path_finder.h - removed deprecated 'fast' pathfinder that wasn't fast enough and is not going to be used 2012-09-22 21:05:06 +00:00