MegaGlest/source/glest_game/game
Mark Vejvoda d44959d69c - phase 1 of cppcheck verbose fixes 2011-08-31 23:10:43 +00:00
..
chat_manager.cpp - phase 1 of cppcheck verbose fixes 2011-08-31 23:10:43 +00:00
chat_manager.h - loads of changes in order to prepare for better input (not using char but SDLKey instead) 2011-06-26 01:55:08 +00:00
commander.cpp - phase 1 of cppcheck verbose fixes 2011-08-31 23:10:43 +00:00
commander.h - attempt to group command execution so units given the same command at the same time will work more smartly (closer units go first and so on) 2011-07-05 04:37:35 +00:00
console.cpp - reworked fonts to now use 3d matrix positioning and render performance is much better. 2011-06-10 03:09:19 +00:00
console.h - reworked fonts to now use 3d matrix positioning and render performance is much better. 2011-06-10 03:09:19 +00:00
game.cpp - phase 1 of cppcheck verbose fixes 2011-08-31 23:10:43 +00:00
game.h extra team color markers ( by default use * to toggle/switch on ) 2011-07-06 22:02:38 +00:00
game_camera.cpp - phase 1 of cppcheck verbose fixes 2011-08-31 23:10:43 +00:00
game_camera.h - added initial code from willvar for visible quad calc (but disabled for now till we have time to fix issues) 2011-07-23 23:22:30 +00:00
game_constants.h - moved sound system debug into a new debugSound property to lessen the impact of regular debug logging since sound processing is now threaded and therefore logging sound system items may slow down performance 2011-01-26 09:09:59 +00:00
game_settings.h - phase 1 of cppcheck verbose fixes 2011-08-31 23:10:43 +00:00
script_manager.cpp - phase 1 of cppcheck verbose fixes 2011-08-31 23:10:43 +00:00
script_manager.h - attempt to change scenario timer to use world frames 2011-07-16 03:58:52 +00:00
stats.cpp - added a few more things to end game stats as requested by ultifd 2011-04-05 06:32:23 +00:00
stats.h end game stats with better PlayingTime, tomreyns endgame color problem (maybe) fixed ,updated german lang file 2011-04-09 23:25:18 +00:00