MegaGlest/source/glest_game/world
Mark Vejvoda a04557ee7f - set pathfinder values back to be compatible with beta2 2011-04-14 03:27:34 +00:00
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map.cpp selecting mining positions (and by this mining itself ) should be much better now 2011-03-29 21:44:36 +00:00
map.h - attempt to correct units that harvest a resource far away when they could take a better approach and harvest the resource closer. (needs testing) 2011-03-29 01:45:10 +00:00
minimap.cpp - performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method. 2011-03-28 03:54:23 +00:00
minimap.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
scenario.cpp - added new commandline option to convert folders of g3d models to use specified texture format 2011-03-13 08:23:43 +00:00
scenario.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
surface_atlas.cpp - added more error details when some errors are generated 2011-03-22 17:55:11 +00:00
surface_atlas.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
tileset.cpp - performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method. 2011-03-28 03:54:23 +00:00
tileset.h - new commandline options to discover and optional delete unused files in techtrees 2011-03-15 15:30:28 +00:00
time_flow.cpp - performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method. 2011-03-28 03:54:23 +00:00
time_flow.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
unit_updater.cpp - added a few more things to end game stats as requested by ultifd 2011-04-05 06:32:23 +00:00
unit_updater.h - clear pathfinder precache for units when they die to free memory sooner 2011-03-29 10:01:01 +00:00
water_effects.cpp dansk language; fix for fog of war off; command queuing works a bit better ( especially when attacking ); 2010-12-23 10:44:11 +00:00
water_effects.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
world.cpp - set pathfinder values back to be compatible with beta2 2011-04-14 03:27:34 +00:00
world.h - added a new lua method to add text on the console for Elimnator's scenario. 2011-03-19 12:19:22 +00:00