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map.cpp
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selecting mining positions (and by this mining itself ) should be much better now
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2011-03-29 21:44:36 +00:00 |
map.h
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- attempt to correct units that harvest a resource far away when they could take a better approach and harvest the resource closer. (needs testing)
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2011-03-29 01:45:10 +00:00 |
minimap.cpp
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- performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method.
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2011-03-28 03:54:23 +00:00 |
minimap.h
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- updated line endings to unix style characters to fix Bug #3085838
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2011-01-20 15:56:30 +00:00 |
scenario.cpp
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- added new commandline option to convert folders of g3d models to use specified texture format
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2011-03-13 08:23:43 +00:00 |
scenario.h
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- updated line endings to unix style characters to fix Bug #3085838
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2011-01-20 15:56:30 +00:00 |
surface_atlas.cpp
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- added more error details when some errors are generated
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2011-03-22 17:55:11 +00:00 |
surface_atlas.h
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- updated line endings to unix style characters to fix Bug #3085838
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2011-01-20 15:56:30 +00:00 |
tileset.cpp
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- performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method.
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2011-03-28 03:54:23 +00:00 |
tileset.h
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- new commandline options to discover and optional delete unused files in techtrees
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2011-03-15 15:30:28 +00:00 |
time_flow.cpp
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- performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method.
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2011-03-28 03:54:23 +00:00 |
time_flow.h
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- updated line endings to unix style characters to fix Bug #3085838
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2011-01-20 15:56:30 +00:00 |
unit_updater.cpp
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- added a few more things to end game stats as requested by ultifd
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2011-04-05 06:32:23 +00:00 |
unit_updater.h
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- clear pathfinder precache for units when they die to free memory sooner
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2011-03-29 10:01:01 +00:00 |
water_effects.cpp
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dansk language; fix for fog of war off; command queuing works a bit better ( especially when attacking );
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2010-12-23 10:44:11 +00:00 |
water_effects.h
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- updated line endings to unix style characters to fix Bug #3085838
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2011-01-20 15:56:30 +00:00 |
world.cpp
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- set pathfinder values back to be compatible with beta2
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2011-04-14 03:27:34 +00:00 |
world.h
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- added a new lua method to add text on the console for Elimnator's scenario.
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2011-03-19 12:19:22 +00:00 |