1128 lines
33 KiB
C++
1128 lines
33 KiB
C++
// ==============================================================
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// This file is part of Glest (www.glest.org)
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//
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// Copyright (C) 2001-2008 Marti<74>o Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#include "unit_updater.h"
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#include <algorithm>
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#include <cassert>
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#include "cartographer.h"
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#include "core_data.h"
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#include "config.h"
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#include "game.h"
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#include "faction.h"
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#include "network_manager.h"
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#include "object.h"
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#include "particle_type.h"
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#include "path_finder.h"
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#include "renderer.h"
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#include "route_planner.h"
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#include "sound.h"
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#include "sound_renderer.h"
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#include "upgrade.h"
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#include "unit.h"
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#include "leak_dumper.h"
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using namespace Shared::Graphics;
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using namespace Shared::Util;
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namespace Glest{ namespace Game{
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// =====================================================
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// class UnitUpdater
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// =====================================================
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// ===================== PUBLIC ========================
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UnitUpdater::UnitUpdater() {
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this->game= NULL;
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this->gui= NULL;
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this->gameCamera= NULL;
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this->world= NULL;
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this->map= NULL;
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this->console= NULL;
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this->scriptManager= NULL;
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this->routePlanner = NULL;
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this->pathFinder = NULL;
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}
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void UnitUpdater::init(Game *game){
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this->game= game;
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this->gui= game->getGui();
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this->gameCamera= game->getGameCamera();
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this->world= game->getWorld();
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this->map= world->getMap();
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this->console= game->getConsole();
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this->scriptManager= game->getScriptManager();
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this->routePlanner = NULL;
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this->pathFinder = NULL;
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switch(this->game->getGameSettings()->getPathFinderType()) {
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case pfBasic:
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pathFinder = new PathFinder();
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pathFinder->init(map);
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break;
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case pfRoutePlanner:
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routePlanner = world->getRoutePlanner();
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break;
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default:
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throw runtime_error("detected unsupported pathfinder type!");
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}
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}
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UnitUpdater::~UnitUpdater() {
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delete pathFinder;
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pathFinder = NULL;
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}
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// ==================== progress skills ====================
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//skill dependent actions
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void UnitUpdater::updateUnit(Unit *unit){
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SoundRenderer &soundRenderer= SoundRenderer::getInstance();
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//play skill sound
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const SkillType *currSkill= unit->getCurrSkill();
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if(currSkill->getSound()!=NULL){
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float soundStartTime= currSkill->getSoundStartTime();
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if(soundStartTime>=unit->getLastAnimProgress() && soundStartTime<unit->getAnimProgress()){
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if(map->getSurfaceCell(Map::toSurfCoords(unit->getPos()))->isVisible(world->getThisTeamIndex())){
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soundRenderer.playFx(currSkill->getSound(), unit->getCurrVector(), gameCamera->getPos());
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}
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}
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}
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//start attack particle system
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if(unit->getCurrSkill()->getClass()==scAttack){
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const AttackSkillType *ast= static_cast<const AttackSkillType*>(unit->getCurrSkill());
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float attackStartTime= ast->getAttackStartTime();
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if(attackStartTime>=unit->getLastAnimProgress() && attackStartTime<unit->getAnimProgress()){
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startAttackParticleSystem(unit);
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}
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}
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//update unit
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if(unit->update()){
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//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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updateUnitCommand(unit);
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//if unit is out of EP, it stops
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if(unit->computeEp()){
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unit->setCurrSkill(scStop);
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unit->cancelCommand();
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}
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//move unit in cells
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if(unit->getCurrSkill()->getClass()==scMove){
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world->moveUnitCells(unit);
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//play water sound
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if(map->getCell(unit->getPos())->getHeight()<map->getWaterLevel() && unit->getCurrField()==fLand){
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soundRenderer.playFx(
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CoreData::getInstance().getWaterSound(),
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unit->getCurrVector(),
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gameCamera->getPos()
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);
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}
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}
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}
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//unit death
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if(unit->isDead() && unit->getCurrSkill()->getClass()!=scDie){
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unit->kill();
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}
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}
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// ==================== progress commands ====================
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//VERY IMPORTANT: compute next state depending on the first order of the list
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void UnitUpdater::updateUnitCommand(Unit *unit){
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//if unit has command process it
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if(unit->anyCommand()) {
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unit->getCurrCommand()->getCommandType()->update(this, unit);
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}
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//if no commands stop and add stop command
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if(!unit->anyCommand() && unit->isOperative()){
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//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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unit->setCurrSkill(scStop);
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if(unit->getType()->hasCommandClass(ccStop)){
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//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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unit->giveCommand(new Command(unit->getType()->getFirstCtOfClass(ccStop)));
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}
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}
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}
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// ==================== updateStop ====================
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void UnitUpdater::updateStop(Unit *unit){
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Command *command= unit->getCurrCommand();
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const StopCommandType *sct = static_cast<const StopCommandType*>(command->getCommandType());
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Unit *sighted;
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unit->setCurrSkill(sct->getStopSkillType());
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//we can attack any unit => attack it
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if(unit->getType()->hasSkillClass(scAttack)){
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for(int i=0; i<unit->getType()->getCommandTypeCount(); ++i){
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const CommandType *ct= unit->getType()->getCommandType(i);
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//look for an attack skill
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const AttackSkillType *ast= NULL;
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if(ct->getClass()==ccAttack){
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ast= static_cast<const AttackCommandType*>(ct)->getAttackSkillType();
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}
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else if(ct->getClass()==ccAttackStopped){
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ast= static_cast<const AttackStoppedCommandType*>(ct)->getAttackSkillType();
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}
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//use it to attack
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if(ast!=NULL){
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if(attackableOnSight(unit, &sighted, ast)){
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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unit->giveCommand(new Command(ct, sighted->getPos()));
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break;
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}
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}
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}
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}
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//see any unit and cant attack it => run
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else if(unit->getType()->hasCommandClass(ccMove)){
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if(attackerOnSight(unit, &sighted)){
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Vec2i escapePos= unit->getPos()*2-sighted->getPos();
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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unit->giveCommand(new Command(unit->getType()->getFirstCtOfClass(ccMove), escapePos));
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}
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}
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}
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// ==================== updateMove ====================
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void UnitUpdater::updateMove(Unit *unit){
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Command *command= unit->getCurrCommand();
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const MoveCommandType *mct= static_cast<const MoveCommandType*>(command->getCommandType());
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Vec2i pos= command->getUnit()!=NULL? command->getUnit()->getCenteredPos(): command->getPos();
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TravelState tsValue = tsImpossible;
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switch(this->game->getGameSettings()->getPathFinderType()) {
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case pfBasic:
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tsValue = pathFinder->findPath(unit, pos);
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break;
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case pfRoutePlanner:
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tsValue = routePlanner->findPath(unit, pos);
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break;
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default:
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throw runtime_error("detected unsupported pathfinder type!");
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}
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switch (tsValue) {
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case tsMoving:
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unit->setCurrSkill(mct->getMoveSkillType());
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break;
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case tsBlocked:
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unit->setCurrSkill(scStop);
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if(unit->getPath()->isBlocked()){
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unit->finishCommand();
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}
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break;
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default:
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unit->finishCommand();
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}
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}
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// ==================== updateAttack ====================
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void UnitUpdater::updateAttack(Unit *unit){
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Command *command= unit->getCurrCommand();
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const AttackCommandType *act= static_cast<const AttackCommandType*>(command->getCommandType());
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Unit *target= NULL;
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//if found
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if(attackableOnRange(unit, &target, act->getAttackSkillType())){
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if(unit->getEp()>=act->getAttackSkillType()->getEpCost()){
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unit->setCurrSkill(act->getAttackSkillType());
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unit->setTarget(target);
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}
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else{
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unit->setCurrSkill(scStop);
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}
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}
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else{
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//compute target pos
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Vec2i pos;
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if(command->getUnit()!=NULL){
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pos= command->getUnit()->getCenteredPos();
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}
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else if(attackableOnSight(unit, &target, act->getAttackSkillType())){
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pos= target->getPos();
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}
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else{
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pos= command->getPos();
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}
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TravelState tsValue = tsImpossible;
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switch(this->game->getGameSettings()->getPathFinderType()) {
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case pfBasic:
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tsValue = pathFinder->findPath(unit, pos);
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break;
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case pfRoutePlanner:
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tsValue = routePlanner->findPath(unit, pos);
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break;
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default:
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throw runtime_error("detected unsupported pathfinder type!");
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}
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//if unit arrives destPos order has ended
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switch (tsValue){
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case tsMoving:
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unit->setCurrSkill(act->getMoveSkillType());
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break;
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case tsBlocked:
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if(unit->getPath()->isBlocked()){
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unit->finishCommand();
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}
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break;
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default:
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unit->finishCommand();
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}
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}
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}
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// ==================== updateAttackStopped ====================
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void UnitUpdater::updateAttackStopped(Unit *unit){
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Command *command= unit->getCurrCommand();
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const AttackStoppedCommandType *asct= static_cast<const AttackStoppedCommandType*>(command->getCommandType());
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Unit *enemy;
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if(attackableOnRange(unit, &enemy, asct->getAttackSkillType())){
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unit->setCurrSkill(asct->getAttackSkillType());
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unit->setTarget(enemy);
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}
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else{
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unit->setCurrSkill(asct->getStopSkillType());
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}
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}
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// ==================== updateBuild ====================
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void UnitUpdater::updateBuild(Unit *unit){
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Command *command= unit->getCurrCommand();
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const BuildCommandType *bct= static_cast<const BuildCommandType*>(command->getCommandType());
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if(unit->getCurrSkill()->getClass() != scBuild) {
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//if not building
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const UnitType *ut= command->getUnitType();
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TravelState tsValue = tsImpossible;
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switch(this->game->getGameSettings()->getPathFinderType()) {
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case pfBasic:
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tsValue = pathFinder->findPath(unit, command->getPos()-Vec2i(1));
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break;
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case pfRoutePlanner:
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tsValue = routePlanner->findPathToBuildSite(unit, ut, command->getPos(), command->getFacing());
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break;
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default:
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throw runtime_error("detected unsupported pathfinder type!");
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}
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switch (tsValue) {
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case tsMoving:
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unit->setCurrSkill(bct->getMoveSkillType());
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break;
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case tsArrived:
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{
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//if arrived destination
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assert(ut);
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bool canOccupyCell = false;
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switch(this->game->getGameSettings()->getPathFinderType()) {
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case pfBasic:
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canOccupyCell = map->isFreeCells(command->getPos(), ut->getSize(), fLand);
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break;
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case pfRoutePlanner:
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canOccupyCell = map->canOccupy(command->getPos(), ut->getField(), ut, command->getFacing());
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break;
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default:
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throw runtime_error("detected unsupported pathfinder type!");
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}
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if (canOccupyCell == true) {
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const UnitType *builtUnitType= command->getUnitType();
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CardinalDir facing = command->getFacing();
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UnitPathInterface *newpath = NULL;
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switch(this->game->getGameSettings()->getPathFinderType()) {
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case pfBasic:
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newpath = new UnitPathBasic();
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break;
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case pfRoutePlanner:
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newpath = new UnitPath();
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break;
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default:
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throw runtime_error("detected unsupported pathfinder type!");
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}
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Unit *builtUnit= new Unit(world->getNextUnitId(unit->getFaction()), newpath, command->getPos(), builtUnitType, unit->getFaction(), world->getMap(), facing);
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builtUnit->create();
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if(!builtUnitType->hasSkillClass(scBeBuilt)){
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throw runtime_error("Unit " + builtUnitType->getName() + "has no be_built skill");
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}
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builtUnit->setCurrSkill(scBeBuilt);
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unit->setCurrSkill(bct->getBuildSkillType());
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unit->setTarget(builtUnit);
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map->prepareTerrain(builtUnit);
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switch(this->game->getGameSettings()->getPathFinderType()) {
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case pfBasic:
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break;
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case pfRoutePlanner:
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world->getCartographer()->updateMapMetrics(builtUnit->getPos(), builtUnit->getType()->getSight());
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break;
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default:
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throw runtime_error("detected unsupported pathfinder type!");
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}
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command->setUnit(builtUnit);
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//play start sound
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if(unit->getFactionIndex()==world->getThisFactionIndex()){
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SoundRenderer::getInstance().playFx(
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bct->getStartSound(),
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unit->getCurrVector(),
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gameCamera->getPos());
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}
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] unit created for unit [%s]\n",__FILE__,__FUNCTION__,__LINE__,builtUnit->toString().c_str());
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}
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else{
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//if there are no free cells
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unit->cancelCommand();
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unit->setCurrSkill(scStop);
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if(unit->getFactionIndex()==world->getThisFactionIndex()){
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console->addStdMessage("BuildingNoPlace");
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}
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}
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}
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break;
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case tsBlocked:
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if(unit->getPath()->isBlocked()){
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unit->cancelCommand();
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}
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break;
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}
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}
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else{
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//if building
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Unit *builtUnit= map->getCell(unit->getTargetPos())->getUnit(fLand);
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//if u is killed while building then u==NULL;
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if(builtUnit!=NULL && builtUnit!=command->getUnit()){
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unit->setCurrSkill(scStop);
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}
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else if(builtUnit==NULL || builtUnit->isBuilt()){
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unit->finishCommand();
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unit->setCurrSkill(scStop);
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}
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else if(builtUnit->repair()){
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//building finished
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unit->finishCommand();
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unit->setCurrSkill(scStop);
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builtUnit->born();
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scriptManager->onUnitCreated(builtUnit);
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if(unit->getFactionIndex()==world->getThisFactionIndex()){
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SoundRenderer::getInstance().playFx(
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bct->getBuiltSound(),
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unit->getCurrVector(),
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gameCamera->getPos());
|
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}
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}
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}
|
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}
|
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// ==================== updateHarvest ====================
|
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void UnitUpdater::updateHarvest(Unit *unit){
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Command *command= unit->getCurrCommand();
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const HarvestCommandType *hct= static_cast<const HarvestCommandType*>(command->getCommandType());
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Vec2i targetPos;
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TravelState tsValue = tsImpossible;
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UnitPathInterface *path= unit->getPath();
|
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if(unit->getCurrSkill()->getClass() != scHarvest) {
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//if not working
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if(unit->getLoadCount()==0){
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//if not loaded go for resources
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Resource *r= map->getSurfaceCell(Map::toSurfCoords(command->getPos()))->getResource();
|
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if(r!=NULL && hct->canHarvest(r->getType())){
|
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//if can harvest dest. pos
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bool canHarvestDestPos = false;
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|
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switch(this->game->getGameSettings()->getPathFinderType()) {
|
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case pfBasic:
|
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canHarvestDestPos = (unit->getPos().dist(command->getPos())<harvestDistance &&
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map->isResourceNear(unit->getPos(), r->getType(), targetPos));
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break;
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case pfRoutePlanner:
|
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canHarvestDestPos = map->isResourceNear(unit->getPos(), unit->getType()->getSize(), r->getType(), targetPos);
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break;
|
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default:
|
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throw runtime_error("detected unsupported pathfinder type!");
|
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}
|
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|
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if (canHarvestDestPos == true) {
|
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//if it finds resources it starts harvesting
|
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unit->setCurrSkill(hct->getHarvestSkillType());
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unit->setTargetPos(targetPos);
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command->setPos(targetPos);
|
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unit->setLoadCount(0);
|
||
|
||
switch(this->game->getGameSettings()->getPathFinderType()) {
|
||
case pfBasic:
|
||
unit->setLoadType(map->getSurfaceCell(Map::toSurfCoords(unit->getTargetPos()))->getResource()->getType());
|
||
break;
|
||
case pfRoutePlanner:
|
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unit->setLoadType(r->getType());
|
||
break;
|
||
default:
|
||
throw runtime_error("detected unsupported pathfinder type!");
|
||
}
|
||
}
|
||
else {
|
||
|
||
//if not continue walking
|
||
TravelState tsValue = tsImpossible;
|
||
switch(this->game->getGameSettings()->getPathFinderType()) {
|
||
case pfBasic:
|
||
tsValue = pathFinder->findPath(unit, command->getPos());
|
||
if (tsValue == tsMoving) {
|
||
unit->setCurrSkill(hct->getMoveSkillType());
|
||
}
|
||
break;
|
||
case pfRoutePlanner:
|
||
tsValue = routePlanner->findPathToResource(unit, command->getPos(), r->getType());
|
||
if (tsValue == tsMoving) {
|
||
unit->setCurrSkill(hct->getMoveSkillType());
|
||
}
|
||
break;
|
||
default:
|
||
throw runtime_error("detected unsupported pathfinder type!");
|
||
}
|
||
}
|
||
}
|
||
else{
|
||
//if can't harvest, search for another resource
|
||
unit->setCurrSkill(scStop);
|
||
if(!searchForResource(unit, hct)){
|
||
unit->finishCommand();
|
||
}
|
||
}
|
||
}
|
||
else{
|
||
//if loaded, return to store
|
||
Unit *store= world->nearestStore(unit->getPos(), unit->getFaction()->getIndex(), unit->getLoadType());
|
||
if(store!=NULL) {
|
||
TravelState tsValue = tsImpossible;
|
||
switch(this->game->getGameSettings()->getPathFinderType()) {
|
||
case pfBasic:
|
||
tsValue = pathFinder->findPath(unit, store->getCenteredPos());
|
||
break;
|
||
case pfRoutePlanner:
|
||
tsValue = routePlanner->findPathToStore(unit, store);
|
||
break;
|
||
default:
|
||
throw runtime_error("detected unsupported pathfinder type!");
|
||
}
|
||
|
||
switch(tsValue) {
|
||
case tsMoving:
|
||
unit->setCurrSkill(hct->getMoveLoadedSkillType());
|
||
break;
|
||
default:
|
||
break;
|
||
}
|
||
|
||
//world->changePosCells(unit,unit->getPos()+unit->getDest());
|
||
if(map->isNextTo(unit->getPos(), store)){
|
||
|
||
//update resources
|
||
int resourceAmount= unit->getLoadCount();
|
||
if(unit->getFaction()->getCpuUltraControl()){
|
||
resourceAmount*= ultraResourceFactor;
|
||
}
|
||
if(unit->getFaction()->getCpuMegaControl()){
|
||
resourceAmount*= megaResourceFactor;
|
||
}
|
||
unit->getFaction()->incResourceAmount(unit->getLoadType(), resourceAmount);
|
||
world->getStats()->harvest(unit->getFactionIndex(), resourceAmount);
|
||
scriptManager->onResourceHarvested();
|
||
|
||
//if next to a store unload resources
|
||
unit->getPath()->clear();
|
||
unit->setCurrSkill(scStop);
|
||
unit->setLoadCount(0);
|
||
}
|
||
}
|
||
else{
|
||
unit->finishCommand();
|
||
}
|
||
}
|
||
}
|
||
else{
|
||
//if working
|
||
SurfaceCell *sc= map->getSurfaceCell(Map::toSurfCoords(unit->getTargetPos()));
|
||
Resource *r= sc->getResource();
|
||
|
||
if (r != NULL) {
|
||
if (!hct->canHarvest(r->getType()) || r->getType() != unit->getLoadType()) {
|
||
// hct has changed to a different harvest command.
|
||
unit->setCurrSkill(hct->getStopLoadedSkillType()); // this is actually the wrong animation
|
||
unit->getPath()->clear();
|
||
return;
|
||
}
|
||
|
||
// if there is a resource, continue working, until loaded
|
||
unit->update2();
|
||
if (unit->getProgress2() >= hct->getHitsPerUnit()) {
|
||
if (unit->getLoadCount() < hct->getMaxLoad()) {
|
||
unit->setProgress2(0);
|
||
unit->setLoadCount(unit->getLoadCount() + 1);
|
||
|
||
//if resource exausted, then delete it and stop
|
||
if (r->decAmount(1)) {
|
||
const ResourceType *rt = r->getType();
|
||
sc->deleteResource();
|
||
|
||
switch(this->game->getGameSettings()->getPathFinderType()) {
|
||
case pfBasic:
|
||
break;
|
||
case pfRoutePlanner:
|
||
world->getCartographer()->onResourceDepleted(Map::toSurfCoords(unit->getTargetPos()), rt);
|
||
break;
|
||
default:
|
||
throw runtime_error("detected unsupported pathfinder type!");
|
||
}
|
||
|
||
unit->setCurrSkill(hct->getStopLoadedSkillType());
|
||
}
|
||
}
|
||
if (unit->getLoadCount() >= hct->getMaxLoad()) {
|
||
unit->setCurrSkill(hct->getStopLoadedSkillType());
|
||
unit->getPath()->clear();
|
||
}
|
||
}
|
||
}
|
||
else{
|
||
//if there is no resource, just stop
|
||
unit->setCurrSkill(hct->getStopLoadedSkillType());
|
||
}
|
||
|
||
}
|
||
}
|
||
|
||
|
||
// ==================== updateRepair ====================
|
||
|
||
void UnitUpdater::updateRepair(Unit *unit){
|
||
|
||
Command *command= unit->getCurrCommand();
|
||
const RepairCommandType *rct= static_cast<const RepairCommandType*>(command->getCommandType());
|
||
|
||
Unit *repaired= map->getCell(command->getPos())->getUnit(fLand);
|
||
bool nextToRepaired= repaired!=NULL && map->isNextTo(unit->getPos(), repaired);
|
||
|
||
UnitPathInterface *path= unit->getPath();
|
||
|
||
if(unit->getCurrSkill()->getClass()!=scRepair || !nextToRepaired){
|
||
//if not repairing
|
||
if(repaired!=NULL && rct->isRepairableUnitType(repaired->getType()) && repaired->isDamaged()){
|
||
|
||
if(nextToRepaired){
|
||
unit->setTarget(repaired);
|
||
unit->setCurrSkill(rct->getRepairSkillType());
|
||
}
|
||
else {
|
||
TravelState ts;
|
||
switch(this->game->getGameSettings()->getPathFinderType()) {
|
||
case pfBasic:
|
||
ts = pathFinder->findPath(unit, command->getPos());
|
||
break;
|
||
case pfRoutePlanner:
|
||
if (repaired && !repaired->getType()->isMobile()) {
|
||
ts = routePlanner->findPathToBuildSite(unit, repaired->getType(), repaired->getPos(), repaired->getModelFacing());
|
||
}
|
||
else {
|
||
ts = routePlanner->findPath(unit, command->getPos());
|
||
}
|
||
break;
|
||
default:
|
||
throw runtime_error("detected unsupported pathfinder type!");
|
||
}
|
||
|
||
switch(ts) {
|
||
case tsMoving:
|
||
unit->setCurrSkill(rct->getMoveSkillType());
|
||
break;
|
||
case tsBlocked:
|
||
if(unit->getPath()->isBlocked()){
|
||
unit->finishCommand();
|
||
}
|
||
break;
|
||
default:
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
else{
|
||
unit->setCurrSkill(scStop);
|
||
unit->finishCommand();
|
||
}
|
||
}
|
||
else{
|
||
//if repairing
|
||
if(repaired!=NULL){
|
||
unit->setTarget(repaired);
|
||
}
|
||
if(repaired==NULL || repaired->repair()){
|
||
unit->setCurrSkill(scStop);
|
||
unit->finishCommand();
|
||
if(repaired!=NULL && !repaired->isBuilt()){
|
||
repaired->born();
|
||
scriptManager->onUnitCreated(repaired);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
|
||
// ==================== updateProduce ====================
|
||
|
||
void UnitUpdater::updateProduce(Unit *unit){
|
||
|
||
Command *command= unit->getCurrCommand();
|
||
const ProduceCommandType *pct= static_cast<const ProduceCommandType*>(command->getCommandType());
|
||
Unit *produced;
|
||
|
||
if(unit->getCurrSkill()->getClass()!=scProduce){
|
||
//if not producing
|
||
unit->setCurrSkill(pct->getProduceSkillType());
|
||
}
|
||
else{
|
||
unit->update2();
|
||
if(unit->getProgress2()>pct->getProduced()->getProductionTime()){
|
||
unit->finishCommand();
|
||
unit->setCurrSkill(scStop);
|
||
|
||
UnitPathInterface *newpath = NULL;
|
||
switch(this->game->getGameSettings()->getPathFinderType()) {
|
||
case pfBasic:
|
||
newpath = new UnitPathBasic();
|
||
break;
|
||
case pfRoutePlanner:
|
||
newpath = new UnitPath();
|
||
break;
|
||
default:
|
||
throw runtime_error("detected unsupported pathfinder type!");
|
||
}
|
||
|
||
produced= new Unit(world->getNextUnitId(unit->getFaction()), newpath, Vec2i(0), pct->getProducedUnit(), unit->getFaction(), world->getMap(), CardinalDir::NORTH);
|
||
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] about to place unit for unit [%s]\n",__FILE__,__FUNCTION__,__LINE__,produced->toString().c_str());
|
||
|
||
//place unit creates the unit
|
||
if(!world->placeUnit(unit->getCenteredPos(), 10, produced)) {
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] COULD NOT PLACE UNIT for unitID [%d]\n",__FILE__,__FUNCTION__,__LINE__,produced->getId());
|
||
|
||
delete produced;
|
||
}
|
||
else{
|
||
produced->create();
|
||
produced->born();
|
||
world->getStats()->produce(unit->getFactionIndex());
|
||
const CommandType *ct= produced->computeCommandType(unit->getMeetingPos());
|
||
if(ct!=NULL){
|
||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||
produced->giveCommand(new Command(ct, unit->getMeetingPos()));
|
||
}
|
||
scriptManager->onUnitCreated(produced);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
|
||
// ==================== updateUpgrade ====================
|
||
|
||
void UnitUpdater::updateUpgrade(Unit *unit){
|
||
|
||
Command *command= unit->getCurrCommand();
|
||
const UpgradeCommandType *uct= static_cast<const UpgradeCommandType*>(command->getCommandType());
|
||
|
||
if(unit->getCurrSkill()->getClass()!=scUpgrade){
|
||
//if not producing
|
||
unit->setCurrSkill(uct->getUpgradeSkillType());
|
||
}
|
||
else{
|
||
//if producing
|
||
unit->update2();
|
||
if(unit->getProgress2()>uct->getProduced()->getProductionTime()){
|
||
unit->finishCommand();
|
||
unit->setCurrSkill(scStop);
|
||
unit->getFaction()->finishUpgrade(uct->getProducedUpgrade());
|
||
}
|
||
}
|
||
}
|
||
|
||
// ==================== updateMorph ====================
|
||
|
||
void UnitUpdater::updateMorph(Unit *unit){
|
||
|
||
Command *command= unit->getCurrCommand();
|
||
const MorphCommandType *mct= static_cast<const MorphCommandType*>(command->getCommandType());
|
||
|
||
if(unit->getCurrSkill()->getClass()!=scMorph){
|
||
//if not morphing, check space
|
||
if(map->isFreeCellsOrHasUnit(unit->getPos(), mct->getMorphUnit()->getSize(), unit->getCurrField(), unit)){
|
||
unit->setCurrSkill(mct->getMorphSkillType());
|
||
}
|
||
else{
|
||
if(unit->getFactionIndex()==world->getThisFactionIndex()){
|
||
console->addStdMessage("InvalidPosition");
|
||
}
|
||
unit->cancelCommand();
|
||
}
|
||
}
|
||
else{
|
||
unit->update2();
|
||
if(unit->getProgress2()>mct->getProduced()->getProductionTime()){
|
||
int oldSize = 0;
|
||
bool needMapUpdate = false;
|
||
|
||
switch(this->game->getGameSettings()->getPathFinderType()) {
|
||
case pfBasic:
|
||
break;
|
||
case pfRoutePlanner:
|
||
oldSize = unit->getType()->getSize();
|
||
needMapUpdate = unit->getType()->isMobile() != mct->getMorphUnit()->isMobile();
|
||
break;
|
||
default:
|
||
throw runtime_error("detected unsupported pathfinder type!");
|
||
}
|
||
|
||
//finish the command
|
||
if(unit->morph(mct)){
|
||
unit->finishCommand();
|
||
if(gui->isSelected(unit)){
|
||
gui->onSelectionChanged();
|
||
}
|
||
switch(this->game->getGameSettings()->getPathFinderType()) {
|
||
case pfBasic:
|
||
break;
|
||
case pfRoutePlanner:
|
||
if (needMapUpdate) {
|
||
int size = std::max(oldSize, unit->getType()->getSize());
|
||
world->getCartographer()->updateMapMetrics(unit->getPos(), size);
|
||
}
|
||
break;
|
||
default:
|
||
throw runtime_error("detected unsupported pathfinder type!");
|
||
}
|
||
|
||
scriptManager->onUnitCreated(unit);
|
||
}
|
||
else{
|
||
unit->cancelCommand();
|
||
if(unit->getFactionIndex()==world->getThisFactionIndex()){
|
||
console->addStdMessage("InvalidPosition");
|
||
}
|
||
}
|
||
unit->setCurrSkill(scStop);
|
||
|
||
}
|
||
}
|
||
}
|
||
|
||
// ==================== PRIVATE ====================
|
||
|
||
// ==================== attack ====================
|
||
|
||
void UnitUpdater::hit(Unit *attacker){
|
||
hit(attacker, static_cast<const AttackSkillType*>(attacker->getCurrSkill()), attacker->getTargetPos(), attacker->getTargetField());
|
||
}
|
||
|
||
void UnitUpdater::hit(Unit *attacker, const AttackSkillType* ast, const Vec2i &targetPos, Field targetField){
|
||
|
||
//hit attack positions
|
||
if(ast->getSplash()){
|
||
PosCircularIterator pci(map, targetPos, ast->getSplashRadius());
|
||
while(pci.next()){
|
||
Unit *attacked= map->getCell(pci.getPos())->getUnit(targetField);
|
||
if(attacked!=NULL){
|
||
if(ast->getSplashDamageAll()
|
||
|| !attacker->isAlly(attacked)
|
||
|| ( targetPos.x==pci.getPos().x && targetPos.y==pci.getPos().y )){
|
||
damage(attacker, ast, attacked, pci.getPos().dist(attacker->getTargetPos()));
|
||
}
|
||
}
|
||
}
|
||
}
|
||
else{
|
||
Unit *attacked= map->getCell(targetPos)->getUnit(targetField);
|
||
if(attacked!=NULL){
|
||
damage(attacker, ast, attacked, 0.f);
|
||
}
|
||
}
|
||
|
||
}
|
||
|
||
void UnitUpdater::damage(Unit *attacker, const AttackSkillType* ast, Unit *attacked, float distance){
|
||
|
||
//get vars
|
||
float damage= ast->getTotalAttackStrength(attacker->getTotalUpgrade());
|
||
int var= ast->getAttackVar();
|
||
int armor= attacked->getType()->getTotalArmor(attacked->getTotalUpgrade());
|
||
float damageMultiplier= world->getTechTree()->getDamageMultiplier(ast->getAttackType(), attacked->getType()->getArmorType());
|
||
|
||
//compute damage
|
||
damage+= random.randRange(-var, var);
|
||
damage/= distance+1;
|
||
damage-= armor;
|
||
damage*= damageMultiplier;
|
||
if(damage<1){
|
||
damage= 1;
|
||
}
|
||
|
||
//damage the unit
|
||
if(attacked->decHp(static_cast<int>(damage))){
|
||
world->getStats()->kill(attacker->getFactionIndex(), attacked->getFactionIndex());
|
||
attacker->incKills();
|
||
|
||
switch(this->game->getGameSettings()->getPathFinderType()) {
|
||
case pfBasic:
|
||
break;
|
||
case pfRoutePlanner:
|
||
if (!attacked->getType()->isMobile()) {
|
||
world->getCartographer()->updateMapMetrics(attacked->getPos(), attacked->getType()->getSize());
|
||
}
|
||
break;
|
||
default:
|
||
throw runtime_error("detected unsupported pathfinder type!");
|
||
}
|
||
scriptManager->onUnitDied(attacked);
|
||
}
|
||
}
|
||
|
||
void UnitUpdater::startAttackParticleSystem(Unit *unit){
|
||
Renderer &renderer= Renderer::getInstance();
|
||
|
||
ProjectileParticleSystem *psProj = 0;
|
||
SplashParticleSystem *psSplash;
|
||
|
||
const AttackSkillType *ast= static_cast<const AttackSkillType*>(unit->getCurrSkill());
|
||
ParticleSystemTypeProjectile *pstProj= ast->getProjParticleType();
|
||
ParticleSystemTypeSplash *pstSplash= ast->getSplashParticleType();
|
||
|
||
Vec3f startPos= unit->getCurrVector();
|
||
Vec3f endPos= unit->getTargetVec();
|
||
|
||
//make particle system
|
||
const SurfaceCell *sc= map->getSurfaceCell(Map::toSurfCoords(unit->getPos()));
|
||
const SurfaceCell *tsc= map->getSurfaceCell(Map::toSurfCoords(unit->getTargetPos()));
|
||
bool visible= sc->isVisible(world->getThisTeamIndex()) || tsc->isVisible(world->getThisTeamIndex());
|
||
|
||
//projectile
|
||
if(pstProj!=NULL){
|
||
psProj= pstProj->create();
|
||
psProj->setPath(startPos, endPos);
|
||
psProj->setObserver(new ParticleDamager(unit, this, gameCamera));
|
||
psProj->setVisible(visible);
|
||
psProj->setFactionColor(unit->getFaction()->getTexture()->getPixmap()->getPixel3f(0,0));
|
||
renderer.manageParticleSystem(psProj, rsGame);
|
||
}
|
||
else{
|
||
hit(unit);
|
||
}
|
||
|
||
//splash
|
||
if(pstSplash!=NULL){
|
||
psSplash= pstSplash->create();
|
||
psSplash->setPos(endPos);
|
||
psSplash->setVisible(visible);
|
||
psSplash->setFactionColor(unit->getFaction()->getTexture()->getPixmap()->getPixel3f(0,0));
|
||
renderer.manageParticleSystem(psSplash, rsGame);
|
||
if(pstProj!=NULL){
|
||
psProj->link(psSplash);
|
||
}
|
||
}
|
||
}
|
||
|
||
// ==================== misc ====================
|
||
|
||
//looks for a resource of type rt, if rt==NULL looks for any
|
||
//resource the unit can harvest
|
||
bool UnitUpdater::searchForResource(Unit *unit, const HarvestCommandType *hct){
|
||
|
||
Vec2i pos= unit->getCurrCommand()->getPos();
|
||
|
||
for(int radius= 0; radius<maxResSearchRadius; radius++){
|
||
for(int i=pos.x-radius; i<=pos.x+radius; ++i){
|
||
for(int j=pos.y-radius; j<=pos.y+radius; ++j){
|
||
if(map->isInside(i, j)){
|
||
Resource *r= map->getSurfaceCell(Map::toSurfCoords(Vec2i(i, j)))->getResource();
|
||
if(r!=NULL){
|
||
if(hct->canHarvest(r->getType())){
|
||
unit->getCurrCommand()->setPos(Vec2i(i, j));
|
||
return true;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
return false;
|
||
}
|
||
|
||
bool UnitUpdater::attackerOnSight(const Unit *unit, Unit **rangedPtr){
|
||
int range= unit->getType()->getSight();
|
||
return unitOnRange(unit, range, rangedPtr, NULL);
|
||
}
|
||
|
||
bool UnitUpdater::attackableOnSight(const Unit *unit, Unit **rangedPtr, const AttackSkillType *ast){
|
||
int range= unit->getType()->getSight();
|
||
return unitOnRange(unit, range, rangedPtr, ast);
|
||
}
|
||
|
||
bool UnitUpdater::attackableOnRange(const Unit *unit, Unit **rangedPtr, const AttackSkillType *ast){
|
||
int range= ast->getTotalAttackRange(unit->getTotalUpgrade());
|
||
return unitOnRange(unit, range, rangedPtr, ast);
|
||
}
|
||
|
||
//if the unit has any enemy on range
|
||
bool UnitUpdater::unitOnRange(const Unit *unit, int range, Unit **rangedPtr, const AttackSkillType *ast){
|
||
|
||
vector<Unit*> enemies;
|
||
|
||
//we check command target
|
||
const Unit *commandTarget= NULL;
|
||
if(unit->anyCommand()){
|
||
commandTarget= static_cast<const Unit*>(unit->getCurrCommand()->getUnit());
|
||
}
|
||
if(commandTarget!=NULL && commandTarget->isDead()){
|
||
commandTarget= NULL;
|
||
}
|
||
|
||
//aux vars
|
||
int size= unit->getType()->getSize();
|
||
Vec2i center= unit->getPos();
|
||
Vec2f floatCenter= unit->getFloatCenteredPos();
|
||
|
||
//nearby cells
|
||
for(int i=center.x-range; i<center.x+range+size; ++i){
|
||
for(int j=center.y-range; j<center.y+range+size; ++j){
|
||
|
||
//cells insede map and in range
|
||
#ifdef USE_STREFLOP
|
||
if(map->isInside(i, j) && streflop::floor(floatCenter.dist(Vec2f((float)i, (float)j))) <= (range+1)){
|
||
#else
|
||
if(map->isInside(i, j) && floor(floatCenter.dist(Vec2f((float)i, (float)j))) <= (range+1)){
|
||
#endif
|
||
//all fields
|
||
for(int k=0; k<fieldCount; k++){
|
||
Field f= static_cast<Field>(k);
|
||
|
||
//check field
|
||
if((ast==NULL || ast->getAttackField(f))){
|
||
Unit *possibleEnemy= map->getCell(i, j)->getUnit(f);
|
||
|
||
//check enemy
|
||
if(possibleEnemy!=NULL && possibleEnemy->isAlive()){
|
||
if((!unit->isAlly(possibleEnemy) && commandTarget==NULL) || commandTarget==possibleEnemy){
|
||
enemies.push_back(possibleEnemy);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
//attack enemies that can attack first
|
||
for(int i=0; i<enemies.size(); ++i){
|
||
if(enemies[i]->getType()->hasSkillClass(scAttack)){
|
||
*rangedPtr= enemies[i];
|
||
return true;
|
||
}
|
||
}
|
||
|
||
//any enemy
|
||
if(enemies.size()>0){
|
||
*rangedPtr= enemies.front();
|
||
return true;
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
// =====================================================
|
||
// class ParticleDamager
|
||
// =====================================================
|
||
|
||
ParticleDamager::ParticleDamager(Unit *attacker, UnitUpdater *unitUpdater, const GameCamera *gameCamera){
|
||
this->gameCamera= gameCamera;
|
||
this->attackerRef= attacker;
|
||
this->ast= static_cast<const AttackSkillType*>(attacker->getCurrSkill());
|
||
this->targetPos= attacker->getTargetPos();
|
||
this->targetField= attacker->getTargetField();
|
||
this->unitUpdater= unitUpdater;
|
||
}
|
||
|
||
void ParticleDamager::update(ParticleSystem *particleSystem){
|
||
Unit *attacker= attackerRef.getUnit();
|
||
|
||
if(attacker!=NULL){
|
||
|
||
unitUpdater->hit(attacker, ast, targetPos, targetField);
|
||
|
||
//play sound
|
||
StaticSound *projSound= ast->getProjSound();
|
||
if(particleSystem->getVisible() && projSound!=NULL){
|
||
SoundRenderer::getInstance().playFx(projSound, attacker->getCurrVector(), gameCamera->getPos());
|
||
}
|
||
}
|
||
particleSystem->setObserver(NULL);
|
||
delete this;
|
||
}
|
||
|
||
}}//end namespace
|