MegaGlest/source/glest_game/world
titiger f3c436b67f force playing important sounds
see issue #144
2017-02-02 02:54:29 +01:00
..
map.cpp - finally fixing issue #102 (bad cell visible handling when fog of war turned off) 2016-05-27 16:15:27 -07:00
map.h - finally fixing issue #102 (bad cell visible handling when fog of war turned off) 2016-05-27 16:15:27 -07:00
minimap.cpp - finally fixing issue #102 (bad cell visible handling when fog of war turned off) 2016-05-27 16:15:27 -07:00
minimap.h - more code cleanup based on cppcheck results and valgrind 2013-12-22 22:53:26 -08:00
scenario.cpp shared Team Options in scenarios 2015-01-18 19:40:30 +01:00
scenario.h shared team options in scenarios 2015-01-18 19:40:30 +01:00
surface_atlas.cpp - lots more code cleanup, using safe buffer size code to avoid buffer overflows 2012-10-19 01:31:20 +00:00
surface_atlas.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
tileset.cpp Error handling 2016-11-30 22:33:41 +01:00
tileset.h - attempt to see if this makes stability better 2013-10-02 20:22:10 +00:00
time_flow.cpp - attempt to see if this makes stability better 2013-10-02 20:22:10 +00:00
time_flow.h - bugfixes for load / save game for in progress joining 2013-02-19 06:41:56 +00:00
unit_updater.cpp force playing important sounds 2017-02-02 02:54:29 +01:00
unit_updater.h spawn units on death 2016-11-20 16:19:53 +01:00
water_effects.cpp - a few minor bug fixes related to code warnings 2013-11-19 06:14:06 +00:00
water_effects.h - windows x64 updates to get things compiling on vc2012 x64 2013-11-02 11:04:52 +00:00
world.cpp - Fixed issue# 135 2016-10-31 13:56:33 -07:00
world.h - finally fixing issue #102 (bad cell visible handling when fog of war turned off) 2016-05-27 16:15:27 -07:00