MegaGlest/source/tools/glexemel
2013-05-26 06:03:32 +00:00
..
CMakeLists.txt - update cmake so some game tools respect output folder setting 2013-02-08 18:21:49 +00:00
COPYING - added glexemel to svn and CMake builds 2011-01-14 06:56:19 +00:00
g2xml.c a bunch more code cleanup from cppcheck 2013-05-26 06:03:32 +00:00
g3d_logo.png Stuff from pabs (debian games) round #1 2011-05-03 07:58:59 +00:00
g3d_support_b257.py Mark all scripts as exectuable 2013-01-02 15:57:17 +00:00
g3d_support_b260.py Mark all scripts as exectuable 2013-01-02 15:57:17 +00:00
g3d_support_b263.py g3d exporter sets fully transparent objects to opacity=1 2013-04-10 00:15:53 +00:00
g3d_support.py - added glexemel to svn and CMake builds 2011-01-14 06:56:19 +00:00
g3d_xml_exporter.py - added glexemel to svn and CMake builds 2011-01-14 06:56:19 +00:00
g3d.dtd - added glexemel to svn and CMake builds 2011-01-14 06:56:19 +00:00
g3dv4.h - attempt to cleanup for debian compliance (proper copyright, etc) 2012-10-30 06:48:12 +00:00
INSTALL - added glexemel to svn and CMake builds 2011-01-14 06:56:19 +00:00
Makefile.linux - added glexemel to svn and CMake builds 2011-01-14 06:56:19 +00:00
README - added glexemel to svn and CMake builds 2011-01-14 06:56:19 +00:00
xml2g.c a bunch more code cleanup from cppcheck 2013-05-26 06:03:32 +00:00

=== GLEXEMEL ===
An XML format for the G3D file format used by the game Glest:
  http://www.glest.org

This XML format allows for exporters to create XML file descriptions that
can then be converted to binary.

Note: This package is not yet part of Glest, although it is offered for
inclusion should the developers wish.

Copyright (C) Jonathan Merritt 2005.
This package may be distributed under the terms of the GNU General Public
License (see the file COPYING for more details).